Core/Misc: Turn ChrSpecialization into enum
Port From (https://github.com/TrinityCore/TrinityCore/commit/98007f859b7318570c0c923a00aa32fc485c8ec8)
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@@ -2047,7 +2047,7 @@ namespace Game
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if (condition.ChrSpecializationIndex >= 0 || condition.ChrSpecializationRole >= 0)
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{
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ChrSpecializationRecord spec = CliDB.ChrSpecializationStorage.LookupByKey(player.GetPrimarySpecialization());
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ChrSpecializationRecord spec = CliDB.ChrSpecializationStorage.LookupByKey((uint)player.GetPrimarySpecialization());
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if (spec != null)
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{
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if (condition.ChrSpecializationIndex >= 0 && spec.OrderIndex != condition.ChrSpecializationIndex)
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@@ -2742,13 +2742,13 @@ namespace Game
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case UnitConditionVariable.IsEnemy:
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return (otherUnit && unit.GetReactionTo(otherUnit) <= ReputationRank.Hostile) ? 1 : 0;
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case UnitConditionVariable.IsSpecMelee:
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return (unit.IsPlayer() && unit.ToPlayer().GetPrimarySpecialization() != 0 && CliDB.ChrSpecializationStorage.LookupByKey(unit.ToPlayer().GetPrimarySpecialization()).GetFlags().HasFlag(ChrSpecializationFlag.Melee)) ? 1 : 0;
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return unit.IsPlayer() && unit.ToPlayer().GetPrimarySpecializationEntry() != null && unit.ToPlayer().GetPrimarySpecializationEntry().GetFlags().HasFlag(ChrSpecializationFlag.Melee) ? 1 : 0;
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case UnitConditionVariable.IsSpecTank:
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return (unit.IsPlayer() && unit.ToPlayer().GetPrimarySpecialization() != 0 && CliDB.ChrSpecializationStorage.LookupByKey(unit.ToPlayer().GetPrimarySpecialization()).GetRole() == ChrSpecializationRole.Tank) ? 1 : 0;
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return unit.IsPlayer() && unit.ToPlayer().GetPrimarySpecializationEntry() != null && unit.ToPlayer().GetPrimarySpecializationEntry().GetRole() == ChrSpecializationRole.Tank ? 1 : 0;
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case UnitConditionVariable.IsSpecRanged:
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return (unit.IsPlayer() && unit.ToPlayer().GetPrimarySpecialization() != 0 && CliDB.ChrSpecializationStorage.LookupByKey(unit.ToPlayer().GetPrimarySpecialization()).GetFlags().HasFlag(ChrSpecializationFlag.Ranged)) ? 1 : 0;
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return unit.IsPlayer() && unit.ToPlayer().GetPrimarySpecializationEntry() != null && unit.ToPlayer().GetPrimarySpecializationEntry().GetFlags().HasFlag(ChrSpecializationFlag.Ranged) ? 1 : 0;
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case UnitConditionVariable.IsSpecHealer:
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return (unit.IsPlayer() && unit.ToPlayer().GetPrimarySpecialization() != 0 && CliDB.ChrSpecializationStorage.LookupByKey(unit.ToPlayer().GetPrimarySpecialization()).GetRole() == ChrSpecializationRole.Healer) ? 1 : 0;
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return unit.IsPlayer() && unit.ToPlayer().GetPrimarySpecializationEntry()?.GetRole() == ChrSpecializationRole.Healer ? 1 : 0;
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case UnitConditionVariable.IsPlayerControlledNPC:
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return unit.IsCreature() && unit.HasUnitFlag(UnitFlags.PlayerControlled) ? 1 : 0;
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case UnitConditionVariable.IsDying:
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