Core/Misc: Turn ChrSpecialization into enum
Port From (https://github.com/TrinityCore/TrinityCore/commit/98007f859b7318570c0c923a00aa32fc485c8ec8)
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@@ -5111,10 +5111,10 @@ namespace Game.Spells
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if (!glyphBindableSpells.Contains(m_misc.SpellId))
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return SpellCastResult.InvalidGlyph;
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List<uint> glyphRequiredSpecs = Global.DB2Mgr.GetGlyphRequiredSpecs(glyphId);
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List<ChrSpecialization> glyphRequiredSpecs = Global.DB2Mgr.GetGlyphRequiredSpecs(glyphId);
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if (!glyphRequiredSpecs.Empty())
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{
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if (caster.GetPrimarySpecialization() == 0)
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if (caster.GetPrimarySpecialization() == ChrSpecialization.None)
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return SpellCastResult.GlyphNoSpec;
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if (!glyphRequiredSpecs.Contains(caster.GetPrimarySpecialization()))
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@@ -3115,7 +3115,7 @@ namespace Game.Spells
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}
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case SpellProcsPerMinuteModType.Class:
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{
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if (caster.GetClassMask().HasAnyFlag((uint)mod.Param))
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if (caster.GetClassMask().HasAnyFlag(mod.Param))
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ppm *= 1.0f + mod.Coeff;
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break;
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}
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@@ -3123,7 +3123,7 @@ namespace Game.Spells
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{
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Player plrCaster = caster.ToPlayer();
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if (plrCaster)
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if (plrCaster.GetPrimarySpecialization() == mod.Param)
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if (plrCaster.GetPrimarySpecialization() == (ChrSpecialization)mod.Param)
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ppm *= 1.0f + mod.Coeff;
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break;
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}
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@@ -481,7 +481,7 @@ namespace Game
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if (condition.SpecSetID != 0)
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{
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uint chrSpecializationId = player.GetPrimarySpecialization();
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uint chrSpecializationId = (uint)player.GetPrimarySpecialization();
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if (traitConfig.Type == TraitConfigType.Combat)
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chrSpecializationId = (uint)traitConfig.ChrSpecializationID;
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