Core/Misc: Turn ChrSpecialization into enum

Port From (https://github.com/TrinityCore/TrinityCore/commit/98007f859b7318570c0c923a00aa32fc485c8ec8)
This commit is contained in:
hondacrx
2023-09-13 20:33:47 -04:00
parent a8e62cc07d
commit 3052b1dc23
25 changed files with 69 additions and 56 deletions
+1 -1
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@@ -4023,7 +4023,7 @@ namespace Scripts.Spells.Items
void updateAuraIfInCorrectSpec(ChrSpecialization spec, AmalgamsSeventhSpineSpellIds aura)
{
if (target.GetPrimarySpecialization() != (uint)spec)
if (target.GetPrimarySpecialization() != spec)
target.RemoveAurasDueToSpell((uint)aura);
else if (!target.HasAura((uint)aura))
target.CastSpell(target, (uint)aura, new CastSpellExtraArgs(aurEff));
+1 -1
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@@ -310,7 +310,7 @@ namespace Scripts.Spells.Paladin
if (caster != null)
{
// 243597 is also being cast as protection, but CreateObject is not sent, either serverside areatrigger for this aura or unused - also no visual is seen
if (unit == caster && caster.IsPlayer() && caster.ToPlayer().GetPrimarySpecialization() == (uint)ChrSpecialization.PaladinProtection)
if (unit == caster && caster.IsPlayer() && caster.ToPlayer().GetPrimarySpecialization() == ChrSpecialization.PaladinProtection)
caster.CastSpell(caster, SpellIds.ConsecrationProtectionAura);
if (caster.IsValidAttackTarget(unit))
+1 -1
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@@ -537,7 +537,7 @@ namespace Scripts.Spells.Shaman
Player player = GetCaster().ToPlayer();
byte slot = EquipmentSlot.MainHand;
if (player.GetPrimarySpecialization() == (uint)ChrSpecialization.ShamanEnhancement)
if (player.GetPrimarySpecialization() == ChrSpecialization.ShamanEnhancement)
slot = EquipmentSlot.OffHand;
Item targetItem = player.GetItemByPos(InventorySlots.Bag0, slot);
+1 -1
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@@ -696,7 +696,7 @@ namespace Scripts.Spells.Warrior
void HandleOnProc(AuraEffect aurEff, ProcEventInfo procInfo)
{
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)ChrSpecialization.WarriorFury)
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == ChrSpecialization.WarriorFury)
PreventDefaultAction();
procInfo.GetActor().GetSpellHistory().ResetCooldown(SpellIds.ImpendingVictory, true);