Core/Misc: Turn ChrSpecialization into enum

Port From (https://github.com/TrinityCore/TrinityCore/commit/98007f859b7318570c0c923a00aa32fc485c8ec8)
This commit is contained in:
hondacrx
2023-09-13 20:33:47 -04:00
parent a8e62cc07d
commit 3052b1dc23
25 changed files with 69 additions and 56 deletions
+1 -1
View File
@@ -696,7 +696,7 @@ namespace Scripts.Spells.Warrior
void HandleOnProc(AuraEffect aurEff, ProcEventInfo procInfo)
{
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)ChrSpecialization.WarriorFury)
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == ChrSpecialization.WarriorFury)
PreventDefaultAction();
procInfo.GetActor().GetSpellHistory().ResetCooldown(SpellIds.ImpendingVictory, true);