Core/Auras: Implement SPELL_AURA_BATTLEGROUND_PLAYER_POSITION_FACTIONAL (397) & SPELL_AURA_BATTLEGROUND_PLAYER_POSITION (398)
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9357dc7f29fc15a72a3dc25b647d577dc979db8)
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@@ -107,21 +107,6 @@ namespace Game.BattleGrounds.Zones
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}
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}
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public override void GetPlayerPositionData(List<BattlegroundPlayerPosition> positions)
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{
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Player player = Global.ObjAccessor.GetPlayer(GetBgMap(), m_FlagKeeper);
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if (player)
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{
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BattlegroundPlayerPosition position = new BattlegroundPlayerPosition();
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position.Guid = player.GetGUID();
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position.Pos.X = player.GetPositionX();
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position.Pos.Y = player.GetPositionY();
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position.IconID = player.GetTeam() == Team.Alliance ? BattlegroundConst.PlayerPositionIconAllianceFlag : BattlegroundConst.PlayerPositionIconHordeFlag;
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position.ArenaSlot = BattlegroundConst.PlayerPositionArenaSlotNone;
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positions.Add(position);
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}
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}
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public override void StartingEventCloseDoors()
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{
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SpawnBGObject(EotSObjectTypes.DoorA, BattlegroundConst.RespawnImmediately);
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@@ -165,33 +165,6 @@ namespace Game.BattleGrounds.Zones
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}
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}
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public override void GetPlayerPositionData(List<BattlegroundPlayerPosition> positions)
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{
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Player player = Global.ObjAccessor.GetPlayer(GetBgMap(), m_FlagKeepers[TeamId.Alliance]);
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if (player)
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{
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BattlegroundPlayerPosition position = new BattlegroundPlayerPosition();
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position.Guid = player.GetGUID();
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position.Pos.X = player.GetPositionX();
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position.Pos.Y = player.GetPositionY();
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position.IconID = BattlegroundConst.PlayerPositionIconAllianceFlag;
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position.ArenaSlot = BattlegroundConst.PlayerPositionArenaSlotNone;
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positions.Add(position);
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}
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player = Global.ObjAccessor.GetPlayer(GetBgMap(), m_FlagKeepers[TeamId.Horde]);
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if (player)
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{
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BattlegroundPlayerPosition position = new BattlegroundPlayerPosition();
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position.Guid = player.GetGUID();
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position.Pos.X = player.GetPositionX();
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position.Pos.Y = player.GetPositionY();
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position.IconID = BattlegroundConst.PlayerPositionIconHordeFlag;
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position.ArenaSlot = BattlegroundConst.PlayerPositionArenaSlotNone;
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positions.Add(position);
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}
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}
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public override void StartingEventCloseDoors()
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{
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for (int i = WSGObjectTypes.DoorA1; i <= WSGObjectTypes.DoorH4; ++i)
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