diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index 62f51bf48..c7da403df 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -816,7 +816,7 @@ namespace Game.Entities return; } - SetLootState(LootState.Ready); + SetLootState(LootState.NotReady); //burning flags in some Battlegrounds, if you find better condition, just add it if (GetGoInfo().IsDespawnAtAction() || GetGoAnimProgress() > 0)