Misc fixes
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@@ -191,7 +191,7 @@ namespace Game.Movement
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{
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uint path, cost;
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Global.ObjectMgr.GetTaxiPath(taxi[src], taxi[dst], out path, out cost);
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if (path > CliDB.TaxiPathNodesByPath.Keys.Max())
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if (path >= CliDB.TaxiPathNodesByPath.Keys.Max())
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return;
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var nodes = CliDB.TaxiPathNodesByPath[path];
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