Core/Units: moved cyclic spline synchronization mechanic heartbeat handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/c2fedbb6cc89510002e9f56751e7f8427e306487)
This commit is contained in:
Hondacrx
2024-08-19 11:46:46 -04:00
parent 7716f581d9
commit 31ce0c6719
3 changed files with 19 additions and 17 deletions
-1
View File
@@ -27,7 +27,6 @@ namespace Game.Entities
public MoveSpline MoveSpline { get; set; }
MotionMaster i_motionMaster;
public uint m_movementCounter; //< Incrementing counter used in movement packets
TimeTracker splineSyncTimer;
MovementForces _movementForces;
PositionUpdateInfo _positionUpdateInfo;
protected Unit m_unitMovedByMe; // only ever set for players, and only for direct client control