Core/Units: moved cyclic spline synchronization mechanic heartbeat handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/c2fedbb6cc89510002e9f56751e7f8427e306487)
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@@ -27,7 +27,6 @@ namespace Game.Entities
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public MoveSpline MoveSpline { get; set; }
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MotionMaster i_motionMaster;
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public uint m_movementCounter; //< Incrementing counter used in movement packets
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TimeTracker splineSyncTimer;
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MovementForces _movementForces;
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PositionUpdateInfo _positionUpdateInfo;
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protected Unit m_unitMovedByMe; // only ever set for players, and only for direct client control
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