Core/Spells: Apply spell modifiers multiple times to each cast, based on number of matched SpellFamilyFlags bits

Port From (https://github.com/TrinityCore/TrinityCore/commit/dfcd41abefec371e6af9db7db92c1dd55aa701ff)
This commit is contained in:
Hondacrx
2025-08-10 12:25:45 -04:00
parent 37e7d86a2c
commit 31d42fa21f
3 changed files with 46 additions and 33 deletions
+29 -22
View File
@@ -3041,6 +3041,9 @@ namespace Game.Entities
flat = 0;
pct = 1.0f;
if (!spellInfo.IsAffectedBySpellMods())
return;
// Drop charges for triggering spells instead of triggered ones
if (m_spellModTakingSpell != null)
spell = m_spellModTakingSpell;
@@ -3053,7 +3056,7 @@ namespace Game.Entities
SpellModifier modInstantSpell = null;
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Pct])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
if (IsAffectedBySpellmod(spellInfo, mod, spell) == 0)
continue;
if (baseValue.CompareTo(10000) < 0 && mod.value <= -100)
@@ -3067,7 +3070,7 @@ namespace Game.Entities
{
foreach (SpellPctModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelPct])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
if (IsAffectedBySpellmod(spellInfo, mod, spell) == 0)
continue;
if (baseValue.CompareTo(10000) < 0 && mod.value.ModifierValue <= -1.0f)
@@ -3092,7 +3095,7 @@ namespace Game.Entities
SpellModifier modCritical = null;
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Flat])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
if (IsAffectedBySpellmod(spellInfo, mod, spell) == 0)
continue;
if (mod.value >= 100)
@@ -3106,7 +3109,7 @@ namespace Game.Entities
{
foreach (SpellFlatModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelFlat])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
if (IsAffectedBySpellmod(spellInfo, mod, spell) == 0)
continue;
if (mod.value.ModifierValue >= 100)
@@ -3131,33 +3134,36 @@ namespace Game.Entities
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Flat])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
int applyCount = IsAffectedBySpellmod(spellInfo, mod, spell);
if (applyCount == 0)
continue;
int value = mod.value;
if (value == 0)
continue;
flat += value;
flat += value * applyCount;
ApplyModToSpell(mod, spell);
}
foreach (SpellFlatModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelFlat])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
int applyCount = IsAffectedBySpellmod(spellInfo, mod, spell);
if (applyCount == 0)
continue;
int value = mod.value.ModifierValue;
if (value == 0)
continue;
flat += value;
flat += value * applyCount;
ApplyModToSpell(mod, spell);
}
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Pct])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
int applyCount = IsAffectedBySpellmod(spellInfo, mod, spell);
if (applyCount == 0)
continue;
// skip percent mods for null basevalue (most important for spell mods with charges)
@@ -3175,13 +3181,14 @@ namespace Game.Entities
continue;
}
pct *= 1.0f + MathFunctions.CalculatePct(1.0f, value);
pct *= MathF.Pow(1.0f + MathFunctions.CalculatePct(1.0f, value), applyCount);
ApplyModToSpell(mod, spell);
}
foreach (SpellPctModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelPct])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
int applyCount = IsAffectedBySpellmod(spellInfo, mod, spell);
if (applyCount == 0)
continue;
// skip percent mods for null basevalue (most important for spell mods with charges)
@@ -3199,50 +3206,50 @@ namespace Game.Entities
continue;
}
pct *= value;
pct *= MathF.Pow(value, applyCount);
ApplyModToSpell(mod, spell);
}
}
bool IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
int IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
{
if (mod == null || spellInfo == null)
return false;
return 0;
// First time this aura applies a mod to us and is out of charges
if (spell != null && mod.ownerAura.IsUsingCharges() && mod.ownerAura.GetCharges() == 0 && !spell.m_appliedMods.Contains(mod.ownerAura))
return false;
return 0;
switch (mod.op)
{
case SpellModOp.Duration: // +duration to infinite duration spells making them limited
if (spellInfo.GetDuration() == -1)
return false;
return 0;
break;
case SpellModOp.CritChance: // mod crit to spells that can't crit
if (!spellInfo.HasAttribute(SpellCustomAttributes.CanCrit))
return false;
return 0;
break;
case SpellModOp.PointsIndex0: // check if spell has any effect at that index
case SpellModOp.Points:
if (spellInfo.GetEffects().Count <= 0)
return false;
return 0;
break;
case SpellModOp.PointsIndex1: // check if spell has any effect at that index
if (spellInfo.GetEffects().Count <= 1)
return false;
return 0;
break;
case SpellModOp.PointsIndex2: // check if spell has any effect at that index
if (spellInfo.GetEffects().Count <= 2)
return false;
return 0;
break;
case SpellModOp.PointsIndex3: // check if spell has any effect at that index
if (spellInfo.GetEffects().Count <= 3)
return false;
return 0;
break;
case SpellModOp.PointsIndex4: // check if spell has any effect at that index
if (spellInfo.GetEffects().Count <= 4)
return false;
return 0;
break;
default:
break;