Core/Spells: Moved SpellVisual functions from Unit to WorldObject
Port From (https://github.com/TrinityCore/TrinityCore/commit/54f607641ac9008a588b8ff635a9ed7ee7a5f976)
This commit is contained in:
@@ -1042,95 +1042,6 @@ namespace Game.Entities
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}
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}
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void SendCancelOrphanSpellVisual(uint id)
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{
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CancelOrphanSpellVisual cancelOrphanSpellVisual = new();
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cancelOrphanSpellVisual.SpellVisualID = id;
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SendMessageToSet(cancelOrphanSpellVisual, true);
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}
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void SendPlayOrphanSpellVisual(ObjectGuid target, uint spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false)
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{
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PlayOrphanSpellVisual playOrphanSpellVisual = new();
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playOrphanSpellVisual.SourceLocation = GetPosition();
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if (withSourceOrientation)
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playOrphanSpellVisual.SourceRotation = new Vector3(0.0f, 0.0f, GetOrientation());
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playOrphanSpellVisual.Target = target; // exclusive with TargetLocation
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playOrphanSpellVisual.SpellVisualID = spellVisualId;
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playOrphanSpellVisual.TravelSpeed = travelSpeed;
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playOrphanSpellVisual.SpeedAsTime = speedAsTime;
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playOrphanSpellVisual.LaunchDelay = 0.0f;
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SendMessageToSet(playOrphanSpellVisual, true);
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}
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void SendPlayOrphanSpellVisual(Vector3 targetLocation, uint spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false)
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{
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PlayOrphanSpellVisual playOrphanSpellVisual = new();
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playOrphanSpellVisual.SourceLocation = GetPosition();
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if (withSourceOrientation)
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playOrphanSpellVisual.SourceRotation = new Vector3(0.0f, 0.0f, GetOrientation());
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playOrphanSpellVisual.TargetLocation = targetLocation; // exclusive with Target
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playOrphanSpellVisual.SpellVisualID = spellVisualId;
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playOrphanSpellVisual.TravelSpeed = travelSpeed;
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playOrphanSpellVisual.SpeedAsTime = speedAsTime;
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playOrphanSpellVisual.LaunchDelay = 0.0f;
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SendMessageToSet(playOrphanSpellVisual, true);
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}
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void SendCancelSpellVisual(uint id)
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{
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CancelSpellVisual cancelSpellVisual = new();
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cancelSpellVisual.Source = GetGUID();
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cancelSpellVisual.SpellVisualID = id;
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SendMessageToSet(cancelSpellVisual, true);
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}
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public void SendPlaySpellVisual(Unit target, uint spellVisualId, uint missReason, uint reflectStatus, float travelSpeed, bool speedAsTime = false)
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{
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PlaySpellVisual playSpellVisual = new();
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playSpellVisual.Source = GetGUID();
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playSpellVisual.Target = target.GetGUID();
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playSpellVisual.TargetPosition = target.GetPosition();
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playSpellVisual.SpellVisualID = spellVisualId;
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playSpellVisual.TravelSpeed = travelSpeed;
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playSpellVisual.MissReason = (ushort)missReason;
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playSpellVisual.ReflectStatus = (ushort)reflectStatus;
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playSpellVisual.SpeedAsTime = speedAsTime;
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SendMessageToSet(playSpellVisual, true);
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}
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public void SendPlaySpellVisual(Vector3 targetPosition, float launchDelay, uint spellVisualId, uint missReason, uint reflectStatus, float travelSpeed, bool speedAsTime = false)
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{
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PlaySpellVisual playSpellVisual = new();
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playSpellVisual.Source = GetGUID();
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playSpellVisual.TargetPosition = targetPosition;
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playSpellVisual.LaunchDelay = launchDelay;
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playSpellVisual.SpellVisualID = spellVisualId;
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playSpellVisual.TravelSpeed = travelSpeed;
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playSpellVisual.MissReason = (ushort)missReason;
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playSpellVisual.ReflectStatus = (ushort)reflectStatus;
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playSpellVisual.SpeedAsTime = speedAsTime;
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SendMessageToSet(playSpellVisual, true);
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}
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void SendCancelSpellVisualKit(uint id)
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{
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CancelSpellVisualKit cancelSpellVisualKit = new();
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cancelSpellVisualKit.Source = GetGUID();
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cancelSpellVisualKit.SpellVisualKitID = id;
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SendMessageToSet(cancelSpellVisualKit, true);
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}
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public void SendPlaySpellVisualKit(uint id, uint type, uint duration)
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{
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PlaySpellVisualKit playSpellVisualKit = new();
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playSpellVisualKit.Unit = GetGUID();
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playSpellVisualKit.KitRecID = id;
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playSpellVisualKit.KitType = type;
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playSpellVisualKit.Duration = duration;
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SendMessageToSet(playSpellVisualKit, true);
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}
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void CancelSpellMissiles(uint spellId, bool reverseMissile = false)
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{
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bool hasMissile = false;
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