Core/Spells: Moved SpellVisual functions from Unit to WorldObject

Port From (https://github.com/TrinityCore/TrinityCore/commit/54f607641ac9008a588b8ff635a9ed7ee7a5f976)
This commit is contained in:
hondacrx
2021-12-24 20:50:24 -05:00
parent 5de09a5046
commit 31e0a1f476
3 changed files with 114 additions and 91 deletions
+1 -1
View File
@@ -120,7 +120,7 @@ namespace Scripts.Spells.Warrior
{
int timeOffset = (int)(6 * i * aurEff.GetPeriod() / 25);
Vector4 loc = GetTarget().MoveSpline.ComputePosition(timeOffset);
GetTarget().SendPlaySpellVisual(new Vector3(loc.X, loc.Y, loc.Z), 0.0f, Misc.SpellVisualBlazingCharge, 0, 0, 1.0f, true);
GetTarget().SendPlaySpellVisual(new Position(loc.X, loc.Y, loc.Z), 0.0f, Misc.SpellVisualBlazingCharge, 0, 0, 1.0f, true);
}
}
}