Core/Graveyards: Drop Faction column and replace it with conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/c1df555e1691d788918845f95252358f25e54bb5)
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@@ -1714,9 +1714,9 @@ namespace Game.BattleGrounds
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m_BgRaids[GetTeamIndexByTeamId(team)] = bg_raid;
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}
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public virtual WorldSafeLocsEntry GetClosestGraveYard(Player player)
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public virtual WorldSafeLocsEntry GetClosestGraveyard(Player player)
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{
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return Global.ObjectMgr.GetClosestGraveYard(player, GetPlayerTeam(player.GetGUID()), player);
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return Global.ObjectMgr.GetClosestGraveyard(player, GetPlayerTeam(player.GetGUID()), player);
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}
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public override void TriggerGameEvent(uint gameEventId, WorldObject source = null, WorldObject target = null)
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