Core/Graveyards: Drop Faction column and replace it with conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/c1df555e1691d788918845f95252358f25e54bb5)
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@@ -684,14 +684,14 @@ namespace Game.Chat
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{
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Battleground bg = player.GetBattleground();
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if (bg)
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nearestLoc = bg.GetClosestGraveYard(player);
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nearestLoc = bg.GetClosestGraveyard(player);
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else
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetMap(), player.GetZoneId());
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if (bf != null)
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nearestLoc = bf.GetClosestGraveYard(player);
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nearestLoc = bf.GetClosestGraveyard(player);
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else
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nearestLoc = Global.ObjectMgr.GetClosestGraveYard(player, player.GetTeam(), player);
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nearestLoc = Global.ObjectMgr.GetClosestGraveyard(player, player.GetTeam(), player);
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}
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}
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else
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@@ -790,7 +790,7 @@ namespace Game.Chat
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return false;
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}
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if (Global.ObjectMgr.AddGraveYardLink(graveyardId, zoneId, team))
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if (Global.ObjectMgr.AddGraveyardLink(graveyardId, zoneId, team, true))
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handler.SendSysMessage(CypherStrings.CommandGraveyardlinked, graveyardId, zoneId);
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else
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handler.SendSysMessage(CypherStrings.CommandGraveyardalrlinked, graveyardId, zoneId);
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@@ -1060,20 +1060,18 @@ namespace Game.Chat
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Player player = handler.GetSession().GetPlayer();
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uint zoneId = player.GetZoneId();
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WorldSafeLocsEntry graveyard = Global.ObjectMgr.GetClosestGraveYard(player, team, null);
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WorldSafeLocsEntry graveyard = Global.ObjectMgr.GetClosestGraveyard(player, team, null);
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if (graveyard != null)
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{
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uint graveyardId = graveyard.Id;
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GraveYardData data = Global.ObjectMgr.FindGraveYardData(graveyardId, zoneId);
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GraveyardData data = Global.ObjectMgr.FindGraveyardData(graveyardId, zoneId);
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if (data == null)
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{
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handler.SendSysMessage(CypherStrings.CommandGraveyarderror, graveyardId);
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return false;
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}
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team = (Team)data.team;
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string team_name = handler.GetCypherString(CypherStrings.CommandGraveyardNoteam);
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if (team == 0)
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