Core/Graveyards: Drop Faction column and replace it with conditions

Port From (https://github.com/TrinityCore/TrinityCore/commit/c1df555e1691d788918845f95252358f25e54bb5)
This commit is contained in:
hondacrx
2023-06-13 04:20:54 -04:00
parent 2a12697cb2
commit 31ffbf3512
18 changed files with 131 additions and 123 deletions
+3 -3
View File
@@ -684,14 +684,14 @@ namespace Game.Chat
{
Battleground bg = player.GetBattleground();
if (bg)
nearestLoc = bg.GetClosestGraveYard(player);
nearestLoc = bg.GetClosestGraveyard(player);
else
{
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetMap(), player.GetZoneId());
if (bf != null)
nearestLoc = bf.GetClosestGraveYard(player);
nearestLoc = bf.GetClosestGraveyard(player);
else
nearestLoc = Global.ObjectMgr.GetClosestGraveYard(player, player.GetTeam(), player);
nearestLoc = Global.ObjectMgr.GetClosestGraveyard(player, player.GetTeam(), player);
}
}
else
+3 -5
View File
@@ -790,7 +790,7 @@ namespace Game.Chat
return false;
}
if (Global.ObjectMgr.AddGraveYardLink(graveyardId, zoneId, team))
if (Global.ObjectMgr.AddGraveyardLink(graveyardId, zoneId, team, true))
handler.SendSysMessage(CypherStrings.CommandGraveyardlinked, graveyardId, zoneId);
else
handler.SendSysMessage(CypherStrings.CommandGraveyardalrlinked, graveyardId, zoneId);
@@ -1060,20 +1060,18 @@ namespace Game.Chat
Player player = handler.GetSession().GetPlayer();
uint zoneId = player.GetZoneId();
WorldSafeLocsEntry graveyard = Global.ObjectMgr.GetClosestGraveYard(player, team, null);
WorldSafeLocsEntry graveyard = Global.ObjectMgr.GetClosestGraveyard(player, team, null);
if (graveyard != null)
{
uint graveyardId = graveyard.Id;
GraveYardData data = Global.ObjectMgr.FindGraveYardData(graveyardId, zoneId);
GraveyardData data = Global.ObjectMgr.FindGraveyardData(graveyardId, zoneId);
if (data == null)
{
handler.SendSysMessage(CypherStrings.CommandGraveyarderror, graveyardId);
return false;
}
team = (Team)data.team;
string team_name = handler.GetCypherString(CypherStrings.CommandGraveyardNoteam);
if (team == 0)