Core/Graveyards: Drop Faction column and replace it with conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/c1df555e1691d788918845f95252358f25e54bb5)
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@@ -684,14 +684,14 @@ namespace Game.Chat
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{
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Battleground bg = player.GetBattleground();
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if (bg)
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nearestLoc = bg.GetClosestGraveYard(player);
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nearestLoc = bg.GetClosestGraveyard(player);
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else
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(player.GetMap(), player.GetZoneId());
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if (bf != null)
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nearestLoc = bf.GetClosestGraveYard(player);
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nearestLoc = bf.GetClosestGraveyard(player);
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else
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nearestLoc = Global.ObjectMgr.GetClosestGraveYard(player, player.GetTeam(), player);
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nearestLoc = Global.ObjectMgr.GetClosestGraveyard(player, player.GetTeam(), player);
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}
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}
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else
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