Core/Graveyards: Drop Faction column and replace it with conditions

Port From (https://github.com/TrinityCore/TrinityCore/commit/c1df555e1691d788918845f95252358f25e54bb5)
This commit is contained in:
hondacrx
2023-06-13 04:20:54 -04:00
parent 2a12697cb2
commit 31ffbf3512
18 changed files with 131 additions and 123 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ namespace Game.BattleFields
Global.WorldStateMgr.SetValue(WorldStates.BattlefieldWgAttacker, (int)GetAttackerTeam(), false, m_Map);
Global.WorldStateMgr.SetValue(WGConst.ClockWorldState[1], (int)(GameTime.GetGameTime() + m_Timer / Time.InMilliseconds), false, m_Map);
foreach (var gy in WGConst.WGGraveYard)
foreach (var gy in WGConst.WGGraveyard)
{
BfGraveyardWG graveyard = new(this);
@@ -16,7 +16,7 @@ namespace Game.BattleFields
public const byte MaxWorkshops = 6;
#region Data
public static BfWGCoordGY[] WGGraveYard =
public static BfWGCoordGY[] WGGraveyard =
{
new BfWGCoordGY(5104.750f, 2300.940f, 368.579f, 0.733038f, 1329, WGGossipText.GYNE, TeamId.Neutral),
new BfWGCoordGY(5099.120f, 3466.036f, 368.484f, 5.317802f, 1330, WGGossipText.GYNW, TeamId.Neutral),