From 3239fd1f2877a6bbfee7569bacd3de772d4701bb Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 29 Nov 2021 14:47:27 -0500 Subject: [PATCH] Core/SAI: Fix the respawn event for GameObjects Port From (https://github.com/TrinityCore/TrinityCore/commit/da1166db98f5f73aa1d8dc04ae2e39617c8b6a4c) --- Source/Game/AI/SmartScripts/SmartAI.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Source/Game/AI/SmartScripts/SmartAI.cs b/Source/Game/AI/SmartScripts/SmartAI.cs index 14cb86836..b52ebcc33 100644 --- a/Source/Game/AI/SmartScripts/SmartAI.cs +++ b/Source/Game/AI/SmartScripts/SmartAI.cs @@ -1098,6 +1098,10 @@ namespace Game.AI public override void InitializeAI() { GetScript().OnInitialize(me); + + // do not call respawn event if go is not spawned + if (me.IsSpawned()) + GetScript().ProcessEventsFor(SmartEvents.Respawn); } public override void Reset()