diff --git a/Source/Game/Entities/StatSystem.cs b/Source/Game/Entities/StatSystem.cs index eea8d24c2..e044b3bc4 100644 --- a/Source/Game/Entities/StatSystem.cs +++ b/Source/Game/Entities/StatSystem.cs @@ -801,7 +801,7 @@ namespace Game.Entities float missChance = victim.GetUnitMissChance(); // melee attacks while dual wielding have +19% chance to miss - if (spellInfo == null && HaveOffhandWeapon() && !IsInFeralForm()) + if (spellInfo == null && HaveOffhandWeapon() && !IsInFeralForm() && !HasAuraType(AuraType.IgnoreDualWieldHitPenalty)) missChance += 19.0f; // Spellmod from SpellModOp.HitChance