Core/Time: Remove artificially high minimal update intervals
Port From (https://github.com/TrinityCore/TrinityCore/commit/3a67e376811743be208da4aab8a9e452e1ae637e)
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@@ -257,7 +257,7 @@ namespace Game
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Values[WorldCfg.IntervalGridclean] = MapConst.MinGridDelay;
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}
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Values[WorldCfg.IntervalMapupdate] = GetDefaultValue("MapUpdateInterval", 100);
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Values[WorldCfg.IntervalMapupdate] = GetDefaultValue("MapUpdateInterval", 10);
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if ((int)Values[WorldCfg.IntervalMapupdate] < MapConst.MinMapUpdateDelay)
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{
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Log.outError(LogFilter.ServerLoading, "MapUpdateInterval ({0}) must be greater {1}. Use this minimal value.", Values[WorldCfg.IntervalMapupdate], MapConst.MinMapUpdateDelay);
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