Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawned with negative spawn time once the gob is deactivated
Port From (https://github.com/TrinityCore/TrinityCore/commit/62d3010e56e018ffab0d3a0548d0b8ec51ab9964)
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@@ -831,13 +831,20 @@ namespace Game.Entities
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if (m_respawnDelayTime == 0)
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if (m_respawnDelayTime == 0)
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return;
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return;
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if (!m_spawnedByDefault)
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if (m_spawnId == 0)
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{
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{
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m_respawnTime = 0;
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m_respawnTime = 0;
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Delete();
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Delete();
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return;
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return;
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}
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}
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if (!m_spawnedByDefault)
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{
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m_respawnTime = 0;
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DestroyForNearbyPlayers();
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return;
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}
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uint respawnDelay = m_respawnDelayTime;
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uint respawnDelay = m_respawnDelayTime;
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uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode);
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uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode);
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if (scalingMode != 0)
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if (scalingMode != 0)
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