Implemented Chaos Strike energize proc
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@@ -15,10 +15,36 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System.Collections.Generic;
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namespace Scripts.Spells
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namespace Scripts.Spells.DemonHunter
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{
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{
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class DemonHunter
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struct SpellIds
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{
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{
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public const uint ChaosStrikeEnergize = 193840;
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}
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[Script] // 197125 - Chaos Strike
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class spell_dh_chaos_strike_AuraScript : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ChaosStrikeEnergize);
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}
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void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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PreventDefaultAction();
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GetTarget().CastCustomSpell(SpellIds.ChaosStrikeEnergize, SpellValueMod.BasePoint0, aurEff.GetAmount(), GetTarget(), true, null, aurEff);
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}
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public override void Register()
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{
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OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.ProcTriggerSpell));
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}
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}
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}
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}
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}
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