diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 347bf2088..3b7666d2f 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -3332,12 +3332,15 @@ namespace Game.Entities // Returns true if CREATURE_STATIC_FLAG_FLOATING is set which is disabling the gravity of the creature on spawn and reset public bool IsFloating() { return _staticFlags.HasFlag(CreatureStaticFlags.Floating); } + public void SetFloating(bool floating) { _staticFlags.ApplyFlag(CreatureStaticFlags.Floating, floating); SetDisableGravity(floating); } // Returns true if CREATURE_STATIC_FLAG_SESSILE is set which permanently roots the creature in place public bool IsSessile() { return _staticFlags.HasFlag(CreatureStaticFlags.Sessile); } + public void SetSessile(bool sessile) { _staticFlags.ApplyFlag(CreatureStaticFlags.Sessile, sessile); SetControlled(sessile, UnitState.Root); } // Returns true if CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER is set which does not allow the creature to go below liquid surfaces public bool CannotPenetrateWater() { return _staticFlags.HasFlag(CreatureStaticFlags3.CannotPenetrateWater); } + public void SetCannotPenetrateWater(bool cannotPenetrateWater) { _staticFlags.ApplyFlag(CreatureStaticFlags3.CannotPenetrateWater, cannotPenetrateWater); } // Returns true if CREATURE_STATIC_FLAG_3_CANNOT_SWIM is set which prevents 'Amphibious' creatures from swimming when engaged public bool IsSwimDisabled() { return _staticFlags.HasFlag(CreatureStaticFlags3.CannotSwim); }