Some fixes from the ports.
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@@ -286,7 +286,7 @@ namespace Game.DataStorage
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uint oldMSTime = Time.GetMSTime();
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// Load area trigger positions (to put them on the server)
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// 0 1 2 3 4 5 6 7 8 9 10
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SQLResult templates = DB.World.Query("SELECT SpawnId, AreaTriggerId, IsServerSide, MapId, PosX, PosY, PosZ, Orientation, PhaseUseFlags, PhaseId, PhaseGroup " +
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SQLResult templates = DB.World.Query("SELECT SpawnId, AreaTriggerId, IsServerSide, MapId, PosX, PosY, PosZ, Orientation, PhaseUseFlags, PhaseId, PhaseGroup, " +
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//11 12 13 14 15 16 17
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"Shape, ShapeData0, ShapeData1, ShapeData2, ShapeData3, ShapeData4, ShapeData5 FROM `areatrigger`");
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if (!templates.IsEmpty())
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