Fixed a crash when loading into world.
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@@ -207,7 +207,7 @@ namespace Game.Entities
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m_SeasonalQuestChanged = false;
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var eventList = m_seasonalquests.LookupByKey(event_id);
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if (eventList.Empty())
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if (eventList == null)
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return;
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foreach (var (questId, completedTime) in eventList.ToList())
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