Fixed a crash when loading into world.
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@@ -207,7 +207,7 @@ namespace Game.Entities
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m_SeasonalQuestChanged = false;
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m_SeasonalQuestChanged = false;
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var eventList = m_seasonalquests.LookupByKey(event_id);
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var eventList = m_seasonalquests.LookupByKey(event_id);
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if (eventList.Empty())
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if (eventList == null)
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return;
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return;
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foreach (var (questId, completedTime) in eventList.ToList())
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foreach (var (questId, completedTime) in eventList.ToList())
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@@ -153,7 +153,7 @@ namespace Game.Maps
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// Delete invalid character_instance and group_instance references
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// Delete invalid character_instance and group_instance references
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DB.Characters.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
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DB.Characters.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
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DB.Characters.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
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DB.Characters.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
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// Delete invalid instance references
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// Delete invalid instance references
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DB.Characters.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
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DB.Characters.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
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