Core/Battleground: Changed HandleKillUnit hook to accept any Unit as killer

Port From (https://github.com/TrinityCore/TrinityCore/commit/bf107e0581c58f767b21f15fe7f75cb7eac95d97)
This commit is contained in:
hondacrx
2024-02-05 13:31:24 -05:00
parent 49cf411e04
commit 35f46bea57
3 changed files with 20 additions and 12 deletions
+13 -9
View File
@@ -998,17 +998,21 @@ namespace Game.Entities
bf.HandleKill(player, victim);
}
// Battlegroundthings (do this at the end, so the death state flag will be properly set to handle in the bg.handlekill)
if (player != null && player.InBattleground())
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if (attacker != null)
{
Battleground bg = player.GetBattleground();
if (bg != null)
BattlegroundMap bgMap = victim.GetMap().ToBattlegroundMap();
if (bgMap != null)
{
Player playerVictim = victim.ToPlayer();
if (playerVictim != null)
bg.HandleKillPlayer(playerVictim, player);
else
bg.HandleKillUnit(victim.ToCreature(), player);
Battleground bg = bgMap.GetBG();
if (bg != null)
{
Player playerVictim = victim.ToPlayer();
if (playerVictim != null)
bg.HandleKillPlayer(playerVictim, player);
else
bg.HandleKillUnit(victim.ToCreature(), player);
}
}
}