From 360b7a81e7a329f80beabd13d42bb18de5251c94 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 6 May 2020 13:42:23 -0400 Subject: [PATCH] Core/Entities: don't finalize movesplines before deleting. Port From (https://github.com/TrinityCore/TrinityCore/commit/848f0d13235dc5982a7dcb96a96169b5ceb027f1) --- Source/Game/Entities/Unit/Unit.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Source/Game/Entities/Unit/Unit.cs b/Source/Game/Entities/Unit/Unit.cs index a999bb71d..1f26c9a30 100644 --- a/Source/Game/Entities/Unit/Unit.cs +++ b/Source/Game/Entities/Unit/Unit.cs @@ -494,7 +494,6 @@ namespace Game.Entities CombatStop(); DeleteThreatList(); GetHostileRefManager().DeleteReferences(); - GetMotionMaster().Clear(false); // remove different non-standard movement generators. } public override void CleanupsBeforeDelete(bool finalCleanup = true) {