Core/Misc: Moved CharacterInfo out of world to separate class

Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
This commit is contained in:
hondacrx
2019-08-16 13:43:17 -04:00
parent ea35c2ca62
commit 3634bc7133
56 changed files with 598 additions and 527 deletions
+1 -1
View File
@@ -128,7 +128,7 @@ namespace Game.BlackMarket
_bidder = fields.Read<ulong>(4);
// Either no bidder or existing player
if (_bidder != 0 && ObjectManager.GetPlayerAccountIdByGUID(ObjectGuid.Create(HighGuid.Player, _bidder)) == 0) // Probably a better way to check if player exists
if (_bidder != 0 && Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(ObjectGuid.Create(HighGuid.Player, _bidder)) == 0) // Probably a better way to check if player exists
{
Log.outError(LogFilter.Misc, "Black market auction {0} does not have a valid bidder (GUID: {1}).", _marketId, _bidder);
return false;