Core/Misc: Moved CharacterInfo out of world to separate class
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
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@@ -128,7 +128,7 @@ namespace Game.BlackMarket
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_bidder = fields.Read<ulong>(4);
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// Either no bidder or existing player
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if (_bidder != 0 && ObjectManager.GetPlayerAccountIdByGUID(ObjectGuid.Create(HighGuid.Player, _bidder)) == 0) // Probably a better way to check if player exists
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if (_bidder != 0 && Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(ObjectGuid.Create(HighGuid.Player, _bidder)) == 0) // Probably a better way to check if player exists
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{
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Log.outError(LogFilter.Misc, "Black market auction {0} does not have a valid bidder (GUID: {1}).", _marketId, _bidder);
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return false;
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