Core/Misc: Moved CharacterInfo out of world to separate class
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
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@@ -986,10 +986,7 @@ namespace Game.Entities
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// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
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HitChance += (int)(modHitChance * 100.0f);
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if (HitChance < 100)
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HitChance = 100;
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else if (HitChance > 10000)
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HitChance = 10000;
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MathFunctions.RoundToInterval(ref HitChance, 0, 10000);
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int tmp = 10000 - HitChance;
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@@ -2073,7 +2073,8 @@ namespace Game.Entities
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{
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if (player.GetGroup())
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player.SetGroupUpdateFlag(GroupUpdateFlags.Level);
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Global.WorldMgr.UpdateCharacterInfoLevel(ToPlayer().GetGUID(), (byte)lvl);
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Global.CharacterCacheStorage.UpdateCharacterLevel(ToPlayer().GetGUID(), (byte)lvl);
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}
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}
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public uint getLevel() { return m_unitData.Level; }
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