Core/Misc: Moved CharacterInfo out of world to separate class

Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
This commit is contained in:
hondacrx
2019-08-16 13:43:17 -04:00
parent ea35c2ca62
commit 3634bc7133
56 changed files with 598 additions and 527 deletions
+1 -4
View File
@@ -986,10 +986,7 @@ namespace Game.Entities
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
HitChance += (int)(modHitChance * 100.0f);
if (HitChance < 100)
HitChance = 100;
else if (HitChance > 10000)
HitChance = 10000;
MathFunctions.RoundToInterval(ref HitChance, 0, 10000);
int tmp = 10000 - HitChance;
+2 -1
View File
@@ -2073,7 +2073,8 @@ namespace Game.Entities
{
if (player.GetGroup())
player.SetGroupUpdateFlag(GroupUpdateFlags.Level);
Global.WorldMgr.UpdateCharacterInfoLevel(ToPlayer().GetGUID(), (byte)lvl);
Global.CharacterCacheStorage.UpdateCharacterLevel(ToPlayer().GetGUID(), (byte)lvl);
}
}
public uint getLevel() { return m_unitData.Level; }