Core/Misc: Moved CharacterInfo out of world to separate class

Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
This commit is contained in:
hondacrx
2019-08-16 13:43:17 -04:00
parent ea35c2ca62
commit 3634bc7133
56 changed files with 598 additions and 527 deletions
+2 -2
View File
@@ -125,7 +125,7 @@ namespace Game.Groups
m_leaderGuid = ObjectGuid.Create(HighGuid.Player, field.Read<ulong>(0));
// group leader not exist
if (!ObjectManager.GetPlayerNameByGUID(m_leaderGuid, out m_leaderName))
if (!Global.CharacterCacheStorage.GetCharacterNameByGuid(m_leaderGuid, out m_leaderName))
return;
m_lootMethod = (LootMethod)field.Read<byte>(1);
@@ -155,7 +155,7 @@ namespace Game.Groups
member.guid = ObjectGuid.Create(HighGuid.Player, guidLow);
// skip non-existed member
if (!ObjectManager.GetPlayerNameAndClassByGUID(member.guid, out member.name, out member._class))
if (!Global.CharacterCacheStorage.GetCharacterNameAndClassByGUID(member.guid, out member.name, out member._class))
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GROUP_MEMBER);
stmt.AddValue(0, guidLow);