Core/Misc: Moved CharacterInfo out of world to separate class

Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
This commit is contained in:
hondacrx
2019-08-16 13:43:17 -04:00
parent ea35c2ca62
commit 3634bc7133
56 changed files with 598 additions and 527 deletions
+2 -2
View File
@@ -321,7 +321,7 @@ namespace Game
{
// Leader info MUST be sent 1st :S
byte roles = (byte)roleCheck.roles.Find(roleCheck.leader).Value;
lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(roleCheck.leader, roles, Global.WorldMgr.GetCharacterInfo(roleCheck.leader).Level, roles > 0));
lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(roleCheck.leader, roles, Global.CharacterCacheStorage.GetCharacterCacheByGuid(roleCheck.leader).Level, roles > 0));
foreach (var it in roleCheck.roles)
{
@@ -329,7 +329,7 @@ namespace Game
continue;
roles = (byte)it.Value;
lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(it.Key, roles, Global.WorldMgr.GetCharacterInfo(it.Key).Level, roles > 0));
lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(it.Key, roles, Global.CharacterCacheStorage.GetCharacterCacheByGuid(it.Key).Level, roles > 0));
}
}