Core/Misc: Moved CharacterInfo out of world to separate class
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
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@@ -321,7 +321,7 @@ namespace Game
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{
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// Leader info MUST be sent 1st :S
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byte roles = (byte)roleCheck.roles.Find(roleCheck.leader).Value;
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lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(roleCheck.leader, roles, Global.WorldMgr.GetCharacterInfo(roleCheck.leader).Level, roles > 0));
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lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(roleCheck.leader, roles, Global.CharacterCacheStorage.GetCharacterCacheByGuid(roleCheck.leader).Level, roles > 0));
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foreach (var it in roleCheck.roles)
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{
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@@ -329,7 +329,7 @@ namespace Game
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continue;
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roles = (byte)it.Value;
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lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(it.Key, roles, Global.WorldMgr.GetCharacterInfo(it.Key).Level, roles > 0));
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lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(it.Key, roles, Global.CharacterCacheStorage.GetCharacterCacheByGuid(it.Key).Level, roles > 0));
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}
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}
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