Core/Misc: Moved CharacterInfo out of world to separate class

Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
This commit is contained in:
hondacrx
2019-08-16 13:43:17 -04:00
parent ea35c2ca62
commit 3634bc7133
56 changed files with 598 additions and 527 deletions
+2 -2
View File
@@ -142,7 +142,7 @@ namespace Game
ServerPetitionShowSignatures signaturesPacket = new ServerPetitionShowSignatures();
signaturesPacket.Item = packet.Item;
signaturesPacket.Owner = GetPlayer().GetGUID();
signaturesPacket.OwnerAccountID = ObjectGuid.Create(HighGuid.WowAccount, ObjectManager.GetPlayerAccountIdByGUID(GetPlayer().GetGUID()));
signaturesPacket.OwnerAccountID = ObjectGuid.Create(HighGuid.WowAccount, Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(GetPlayer().GetGUID()));
signaturesPacket.PetitionID = (int)packet.Item.GetCounter(); // @todo verify that...
do
@@ -253,7 +253,7 @@ namespace Game
return;
// not let enemies sign guild charter
if (!WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGuild) && GetPlayer().GetTeam() != ObjectManager.GetPlayerTeamByGUID(ownerGuid))
if (!WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGuild) && GetPlayer().GetTeam() != Global.CharacterCacheStorage.GetCharacterTeamByGuid(ownerGuid))
{
Guild.SendCommandResult(this, GuildCommandType.CreateGuild, GuildCommandError.NotAllied);
return;