Misc fixes
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@@ -77,10 +77,6 @@ namespace Game.Loots
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&& ((needs_quest || (pProto.GetStartQuest() != 0 && player.GetQuestStatus(pProto.GetStartQuest()) != QuestStatus.None)) && !player.HasQuestForItem(itemid)))
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return false;
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// Don't show bind-when-picked-up unique items if player already has the maximum allowed quantity.
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if (pProto.GetBonding() == ItemBondingType.OnAcquire && pProto.GetMaxCount() != 0 && player.GetItemCount(itemid, true) >= pProto.GetMaxCount())
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return false;
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return true;
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}
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