From 36efa04d1a58ff894c99f86cfe8b9131274c2f7f Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Sun, 25 May 2025 10:44:16 -0400 Subject: [PATCH] Core/Units: Fill CurrentAreaID updatefield Port From (https://github.com/TrinityCore/TrinityCore/commit/d38941c19b51514fc16c52ca400b358555c13b38) --- Source/Game/Entities/Unit/Unit.Movement.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Game/Entities/Unit/Unit.Movement.cs b/Source/Game/Entities/Unit/Unit.Movement.cs index 98bf0cdcc..c2970b94a 100644 --- a/Source/Game/Entities/Unit/Unit.Movement.cs +++ b/Source/Game/Entities/Unit/Unit.Movement.cs @@ -1087,6 +1087,7 @@ namespace Game.Entities ZLiquidStatus oldLiquidStatus = GetLiquidStatus(); base.ProcessPositionDataChanged(data); ProcessTerrainStatusUpdate(oldLiquidStatus, data.LiquidInfo); + SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.CurrentAreaID), data.AreaId); } public virtual void ProcessTerrainStatusUpdate(ZLiquidStatus oldLiquidStatus, LiquidData newLiquidData)