Core/Auth: Refactor client auth key storage to support more future client variants and preserve more information about client version

Port From (https://github.com/TrinityCore/TrinityCore/commit/8e1595265925e0840d07e943b8c9ff1e906d4719)
This commit is contained in:
Hondacrx
2024-10-09 14:28:10 -04:00
parent 71cc76d6b6
commit 37d48ec371
16 changed files with 213 additions and 63 deletions
+2 -2
View File
@@ -112,8 +112,8 @@ namespace Game
{
var realmAddress = Params.LookupByKey("Param_RealmAddress");
if (realmAddress != null)
return Global.RealmMgr.JoinRealm((uint)realmAddress.UintValue, GetClientBuild(), System.Net.IPAddress.Parse(GetRemoteAddress()), GetRealmListSecret(),
GetSessionDbcLocale(), GetOS(), GetTimezoneOffset(), GetAccountName(), GetSecurity(), response);
return Global.RealmMgr.JoinRealm((uint)realmAddress.UintValue, GetClientBuild(), GetClientBuildVariant(),
System.Net.IPAddress.Parse(GetRemoteAddress()), GetRealmListSecret(), GetSessionDbcLocale(), GetOS(), GetTimezoneOffset(), GetAccountName(), GetSecurity(), response);
return BattlenetRpcErrorCode.Ok;
}