Core/Conversations: Fixed CONVERSATION_DYNAMIC_FIELD_LINES structure and defined related opcode/flag
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@@ -217,6 +217,7 @@ namespace Framework.Constants
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ConnectToFailed = 0x35d4,
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ContributionContribute = 0x3558,
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ContributionGetState = 0x3559,
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ConversationLineStarted = 0x354A,
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ConvertConsumptionTime = 0x36f9,
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ConvertRaid = 0x364e,
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CreateCharacter = 0x3643,
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@@ -60,7 +60,7 @@ namespace Game.DataStorage
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 Conversation actor templates. DB table `conversation_actor_template` is empty.");
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}
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SQLResult lineTemplates = DB.World.Query("SELECT Id, StartTime, UiCameraID, ActorIdx, Unk FROM conversation_line_template");
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SQLResult lineTemplates = DB.World.Query("SELECT Id, StartTime, UiCameraID, ActorIdx, Flags FROM conversation_line_template");
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if (!lineTemplates.IsEmpty())
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -79,8 +79,8 @@ namespace Game.DataStorage
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conversationLine.Id = id;
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conversationLine.StartTime = lineTemplates.Read<uint>(1);
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conversationLine.UiCameraID = lineTemplates.Read<uint>(2);
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conversationLine.ActorIdx = lineTemplates.Read<ushort>(3);
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conversationLine.Unk = lineTemplates.Read<ushort>(4);
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conversationLine.ActorIdx = lineTemplates.Read<byte>(3);
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conversationLine.Flags = lineTemplates.Read<byte>(4);
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_conversationLineTemplateStorage[id] = conversationLine;
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}
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@@ -226,8 +226,9 @@ namespace Game.DataStorage
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public uint Id; // Link to ConversationLine.db2
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public uint StartTime; // Time in ms after conversation creation the line is displayed
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public uint UiCameraID; // Link to UiCamera.db2
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public ushort ActorIdx; // Index from conversation_actors
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public ushort Unk;
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public byte ActorIdx; // Index from conversation_actors
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public byte Flags;
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public ushort Padding;
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}
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public class ConversationTemplate
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@@ -0,0 +1,6 @@
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ALTER TABLE `conversation_line_template` ADD `Flags` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `ActorIdx`;
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UPDATE `conversation_line_template` SET `Flags`=(`ActorIdx`>>8);
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UPDATE `conversation_line_template` SET `ActorIdx`=`ActorIdx`&0xFF;
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ALTER TABLE `conversation_line_template`
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CHANGE `ActorIdx` `ActorIdx` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `UiCameraID`,
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DROP `Unk`;
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