Core/Movement: Ensure land and takeoff animations even if gravity enabled/disabled state is not what spline generator expects
Port From (https://github.com/TrinityCore/TrinityCore/commit/be3ae90dc488894afea8e4cca74d9105558fff53)
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@@ -321,7 +321,8 @@ namespace Game.Movement
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args.animTier = new();
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args.animTier.TierTransitionId = tierTransitionId;
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args.animTier.AnimTier = (byte)anim;
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args.flags.EnableAnimation();
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if (tierTransitionId == 0)
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args.flags.EnableAnimation();
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}
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public void DisableTransportPathTransformations() { args.TransformForTransport = false; }
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