Core/Movement: Ensure land and takeoff animations even if gravity enabled/disabled state is not what spline generator expects
Port From (https://github.com/TrinityCore/TrinityCore/commit/be3ae90dc488894afea8e4cca74d9105558fff53)
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@@ -403,7 +403,7 @@ namespace Game.Networking.Packets
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movementSpline.FaceGUID = moveSpline.facing.target;
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movementSpline.FaceSpot = moveSpline.facing.f;
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if (splineFlags.HasFlag(SplineFlag.Animation))
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if (moveSpline.anim_tier != null)
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{
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MonsterSplineAnimTierTransition animTierTransition = new();
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animTierTransition.TierTransitionID = (int)moveSpline.anim_tier.TierTransitionId;
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