Core/Movement: Ensure land and takeoff animations even if gravity enabled/disabled state is not what spline generator expects

Port From (https://github.com/TrinityCore/TrinityCore/commit/be3ae90dc488894afea8e4cca74d9105558fff53)
This commit is contained in:
Hondacrx
2024-08-05 14:17:54 -04:00
parent 9eefaca29a
commit 39198d0ffc
5 changed files with 33 additions and 23 deletions
@@ -403,7 +403,7 @@ namespace Game.Networking.Packets
movementSpline.FaceGUID = moveSpline.facing.target;
movementSpline.FaceSpot = moveSpline.facing.f;
if (splineFlags.HasFlag(SplineFlag.Animation))
if (moveSpline.anim_tier != null)
{
MonsterSplineAnimTierTransition animTierTransition = new();
animTierTransition.TierTransitionID = (int)moveSpline.anim_tier.TierTransitionId;