Core/Loot: Prevent looting bosses by players that have already completed that encounter
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ce47e6809eecc891904e272b368596fdc55e6a4)
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@@ -5973,7 +5973,7 @@ namespace Game.Entities
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return;
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}
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if (!item.AllowedForPlayer(this))
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if (!item.HasAllowedLooter(GetGUID()))
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{
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SendLootReleaseAll();
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return;
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