Core: Updated to 11.2.5.63704
Port From (https://github.com/TrinityCore/TrinityCore/commit/53068a94e88991ae7196fb247df4b7ca2e47e554)
This commit is contained in:
@@ -169,7 +169,7 @@ namespace Game.Entities
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}
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VisualAnim visualAnim = areaTriggerData.ModifyValue(m_areaTriggerData.VisualAnim);
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SetUpdateFieldValue(visualAnim.ModifyValue(visualAnim.AnimationDataID), GetCreateProperties().AnimId);
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SetUpdateFieldValue(visualAnim.ModifyValue(visualAnim.AnimationDataID), (ushort)GetCreateProperties().AnimId);
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SetUpdateFieldValue(visualAnim.ModifyValue(visualAnim.AnimKitID), GetCreateProperties().AnimKitId);
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if (GetCreateProperties() != null && GetCreateProperties().Flags.HasFlag(AreaTriggerCreatePropertiesFlag.VisualAnimIsDecay))
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SetUpdateFieldValue(visualAnim.ModifyValue(visualAnim.IsDecay), true);
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@@ -36,7 +36,7 @@ namespace Game.Entities
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TrainerList trainerList = new();
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trainerList.TrainerGUID = npc.GetGUID();
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trainerList.TrainerType = (int)_type;
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trainerList.TrainerType = (sbyte)_type;
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trainerList.TrainerID = (int)_id;
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trainerList.Greeting = GetGreeting(locale);
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@@ -15,6 +15,11 @@ namespace Game.Entities
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T GetValue();
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}
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public interface IsUpdateFieldStructureTag<T>
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{
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void WriteCreate(WorldPacket data, T owner, Player receiver);
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void WriteUpdate(WorldPacket data, bool ignoreChangesMask, T owner, Player receiver);
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}
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public interface IHasChangesMask
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{
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void ClearChangesMask();
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@@ -184,25 +189,18 @@ namespace Game.Entities
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public class DynamicUpdateField<T> where T : new()
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{
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public List<T> _values;
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public List<uint> _updateMask;
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public List<T> _values = new();
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public List<uint> _updateMask = new();
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public int BlockBit;
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public int Bit;
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public DynamicUpdateField()
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{
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_values = new List<T>();
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_updateMask = new List<uint>();
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BlockBit = -1;
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Bit = -1;
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}
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public DynamicUpdateField(int blockBit, int bit)
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{
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_values = new List<T>();
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_updateMask = new List<uint>();
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BlockBit = blockBit;
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Bit = bit;
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}
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@@ -353,6 +351,81 @@ namespace Game.Entities
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}
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}
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public enum MapUpdateFieldState
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{
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Unchanged = 0,
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Changed = 1,
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Deleted = 2
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}
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public class MapUpdateField<K, V> where V : new()
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{
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Dictionary<K, (V, MapUpdateFieldState)> _values = new();
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public int BlockBit;
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public int Bit;
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public MapUpdateField(int blockBit, int bit)
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{
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BlockBit = blockBit;
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Bit = bit;
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}
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public bool Empty()
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{
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return _values.Empty();
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}
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public int Size()
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{
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return _values.Count;
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}
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public void TryAdd(K key)
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{
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if (!_values.ContainsKey(key))
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_values[key] = (new V(), MapUpdateFieldState.Changed);
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}
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public void Remove(K key)
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{
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_values.Remove(key);
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}
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public void MarkKeyForRemoval(K key)
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{
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var itr = _values.LookupByKey(key);
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if (itr.Item1 != null)
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itr.Item2 = MapUpdateFieldState.Deleted;
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}
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public (V, MapUpdateFieldState) Get(K key)
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{
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if (_values.TryGetValue(key, out var value))
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return value;
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return default;
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}
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public (K, V) FindIf(Predicate<V> predicate)
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{
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var itr = _values.First(pair => { return predicate(pair.Value.Item1); });
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if (itr.Key != null)
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return (itr.Key, itr.Value.Item1);
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return default;
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}
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public IEnumerator<KeyValuePair<K, (V, MapUpdateFieldState)>> GetEnumerator()
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{
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foreach (var obj in _values)
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yield return obj;
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}
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public List<K> GetKeys() { return _values.Keys.ToList(); }
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public List<(V, MapUpdateFieldState)> GetValues() { return _values.Values.ToList(); }
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}
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public class VariantUpdateField(int blockBit, int bit)
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{
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public object _value;
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@@ -435,6 +508,33 @@ namespace Game.Entities
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public void ClearChangesMask(UpdateFieldString updateField) { }
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public void ClearChangesMask<K, V>(MapUpdateField<K, V> field) where V : new()
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{
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foreach (var key in field.GetKeys())
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{
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var value = field.Get(key);
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switch (value.Item2)
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{
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case MapUpdateFieldState.Unchanged:
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break;
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case MapUpdateFieldState.Changed:
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if (typeof(HasChangesMask).IsAssignableFrom(typeof(K)))
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((IHasChangesMask)key).ClearChangesMask();
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if (typeof(HasChangesMask).IsAssignableFrom(typeof(V)))
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((IHasChangesMask)value.Item1).ClearChangesMask();
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value.Item2 = MapUpdateFieldState.Unchanged;
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break;
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case MapUpdateFieldState.Deleted:
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field.Remove(key);
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continue;
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default:
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break;
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}
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}
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}
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public void ClearChangesMask<U>(OptionalUpdateField<U> updateField) where U : new()
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{
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if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)) && updateField.HasValue())
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@@ -488,6 +588,19 @@ namespace Game.Entities
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return updateField;
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}
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public MapUpdateField<K, V> ModifyValue<K, V>(MapUpdateField<K, V> updateField) where V : new()
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{
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MarkChanged(updateField);
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return updateField;
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}
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public V ModifyValue<K, V>(MapUpdateField<K, V> updateField, K key) where V : new()
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{
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MarkChanged(updateField);
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updateField.TryAdd(key);
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return updateField.Get(key).Item1;
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}
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public OptionalUpdateField<U> ModifyValue<U>(OptionalUpdateField<U> updateField) where U : new()
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{
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MarkChanged(updateField);
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@@ -565,6 +678,14 @@ namespace Game.Entities
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_changesMask.Set(updateField.Bit);
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}
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public void MarkChanged<K, V>(MapUpdateField<K, V> updateField) where V : new()
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{
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if (updateField.BlockBit >= 0)
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_changesMask.Set(updateField.BlockBit);
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_changesMask.Set(updateField.Bit);
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}
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public void MarkChanged<U>(OptionalUpdateField<U> updateField) where U : new()
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{
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_changesMask.Set(updateField.BlockBit);
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@@ -613,6 +734,60 @@ namespace Game.Entities
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data.WriteBits(0xFFFFFFFFu, size % 32);
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}
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public void WriteMapFieldCreate<K, V, T>(MapUpdateField<K, V> map, WorldPacket data, T owner, Player receiver) where V : new()
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{
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data.WriteInt32(map.Size());
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foreach (var (k, (v, _)) in map)
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{
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if (typeof(IsUpdateFieldStructureTag<T>).IsAssignableFrom(typeof(K)))
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((IsUpdateFieldStructureTag<T>)k).WriteCreate(data, owner, receiver);
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else
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data.Write(k);
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if (typeof(IsUpdateFieldStructureTag<T>).IsAssignableFrom(typeof(V)))
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((IsUpdateFieldStructureTag<T>)v).WriteCreate(data, owner, receiver);
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else
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data.Write(v);
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}
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}
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public void WriteMapFieldUpdate<K, V, T>(MapUpdateField<K, V> map, WorldPacket data, bool ignoreChangesMask, T owner, Player receiver) where V : new()
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{
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data.WriteUInt8((byte)(ignoreChangesMask ? 1 : 0));
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if (ignoreChangesMask)
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WriteMapFieldCreate(map, data, owner, receiver);
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else
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{
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ushort changesCount = 0;
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WorldPacket tempBuffer = new();
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foreach (var (k, (v, state)) in map)
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{
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if (state == MapUpdateFieldState.Unchanged)
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continue;
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++changesCount;
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if (typeof(IsUpdateFieldStructureTag<T>).IsAssignableFrom(typeof(K)))
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((IsUpdateFieldStructureTag<T>)k).WriteUpdate(tempBuffer, true /*ignoreChangesMask*/, owner, receiver);
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else
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tempBuffer.Write(k);
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tempBuffer.WriteUInt8((byte)state);
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if (state == MapUpdateFieldState.Deleted)
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continue;
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if (typeof(IsUpdateFieldStructureTag<T>).IsAssignableFrom(typeof(V)))
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((IsUpdateFieldStructureTag<T>)v).WriteUpdate(tempBuffer, true /*ignoreChangesMask*/, owner, receiver); // client bug replaces unchanged values with 0/default so send everything as if it changed
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else
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tempBuffer.Write(v);
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}
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data.WriteUInt16(changesCount);
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data.WriteBytes(tempBuffer);
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}
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}
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public UpdateMask GetStaticUpdateMask()
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{
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return new UpdateMask(ChangeMaskLength);
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File diff suppressed because it is too large
Load Diff
@@ -844,6 +844,12 @@ namespace Game.Entities
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updateField.RemoveValue(index);
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}
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public void RemoveMapUpdateFieldValue<K, V>(MapUpdateField<K, V> setter, K key) where V : new()
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{
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AddToObjectUpdateIfNeeded();
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setter.MarkKeyForRemoval(key);
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}
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public void ClearDynamicUpdateFieldValues<T>(DynamicUpdateField<T> updateField) where T : new()
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{
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AddToObjectUpdateIfNeeded();
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@@ -1175,8 +1175,8 @@ namespace Game.Entities
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if (!configsResult.IsEmpty())
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{
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// 0 1 2 3 4 5 6 7
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// SELECT traitConfigId, type, chrSpecializationId, combatConfigFlags, localIdentifier, skillLineId, traitSystemId, `name` FROM character_trait_config WHERE guid = ?
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// 0 1 2 3 4 5 6 7 8
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// SELECT traitConfigId, type, chrSpecializationId, combatConfigFlags, localIdentifier, skillLineId, traitSystemId, variationId, `name` FROM character_trait_config WHERE guid = ?
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do
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{
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TraitConfigPacket traitConfig = new();
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@@ -1194,12 +1194,13 @@ namespace Game.Entities
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break;
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case TraitConfigType.Generic:
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traitConfig.TraitSystemID = configsResult.Read<uint>(6);
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traitConfig.VariationID = configsResult.Read<int>(7);
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break;
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default:
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break;
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}
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traitConfig.Name = configsResult.Read<string>(7);
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traitConfig.Name = configsResult.Read<string>(8);
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foreach (var grantedEntry in TraitMgr.GetGrantedTraitEntriesForConfig(traitConfig, this))
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traitConfig.Entries.Add(new TraitEntryPacket(grantedEntry));
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@@ -1242,23 +1243,23 @@ namespace Game.Entities
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bool hasConfigForSpec(int specId)
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{
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return m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
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return m_activePlayerData.TraitConfigs.FindIf(traitConfig =>
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{
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return traitConfig.Type == (int)TraitConfigType.Combat
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&& traitConfig.ChrSpecializationID == specId
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&& (traitConfig.CombatConfigFlags & (int)TraitCombatConfigFlags.ActiveForSpec) != 0;
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}) >= 0;
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}).Item1 != 0;
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}
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int findFreeLocalIdentifier(int specId)
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{
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int index = 1;
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while (m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
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while (m_activePlayerData.TraitConfigs.FindIf(traitConfig =>
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{
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return traitConfig.Type == (int)TraitConfigType.Combat
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&& traitConfig.ChrSpecializationID == specId
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&& traitConfig.LocalIdentifier == index;
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}) >= 0)
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}).Item1 != 0)
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++index;
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return index;
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@@ -1283,23 +1284,22 @@ namespace Game.Entities
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}
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}
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int activeConfig = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
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TraitConfig activeTraitConfig = m_activePlayerData.TraitConfigs.FindIf(traitConfig =>
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{
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return traitConfig.Type == (int)TraitConfigType.Combat
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&& traitConfig.ChrSpecializationID == (int)GetPrimarySpecialization()
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&& (traitConfig.CombatConfigFlags & (int)TraitCombatConfigFlags.ActiveForSpec) != 0;
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});
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}).Item2;
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if (activeConfig >= 0)
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if (activeTraitConfig != null)
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{
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TraitConfig activeTraitConfig = m_activePlayerData.TraitConfigs[activeConfig];
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SetActiveCombatTraitConfigID(activeTraitConfig.ID);
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int activeSubTree = activeTraitConfig.SubTrees.FindIndexIf(subTree => subTree.Active != 0);
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if (activeSubTree >= 0)
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SetCurrentCombatTraitConfigSubTreeID(activeTraitConfig.SubTrees[activeSubTree].TraitSubTreeID);
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}
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foreach (TraitConfig traitConfig in m_activePlayerData.TraitConfigs)
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foreach (var (id, (traitConfig, _)) in m_activePlayerData.TraitConfigs)
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{
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switch ((TraitConfigType)(int)traitConfig.Type)
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{
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@@ -1315,7 +1315,7 @@ namespace Game.Entities
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break;
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}
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ApplyTraitConfig(traitConfig.ID, true);
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ApplyTraitConfig(id, true);
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}
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}
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@@ -2138,16 +2138,16 @@ namespace Game.Entities
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TraitConfig traitConfig = GetTraitConfig((int)(uint)m_activePlayerData.ActiveCombatTraitConfigID);
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if (traitConfig != null)
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{
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int usedSavedTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(savedConfig =>
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int usedSavedTraitConfigId = m_activePlayerData.TraitConfigs.FindIf(savedConfig =>
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{
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return (TraitConfigType)(int)savedConfig.Type == TraitConfigType.Combat
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&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None
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&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.SharedActionBars) == TraitCombatConfigFlags.None
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&& savedConfig.LocalIdentifier == traitConfig.LocalIdentifier;
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});
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}).Item1;
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if (usedSavedTraitConfigIndex >= 0)
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traitConfigId = m_activePlayerData.TraitConfigs[usedSavedTraitConfigIndex].ID;
|
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if (usedSavedTraitConfigId != 0)
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traitConfigId = usedSavedTraitConfigId;
|
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}
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PreparedStatement stmt;
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@@ -2480,6 +2480,7 @@ namespace Game.Entities
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stmt.AddValue(5, traitConfig.LocalIdentifier);
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stmt.AddNull(6);
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stmt.AddNull(7);
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stmt.AddNull(8);
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break;
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case TraitConfigType.Profession:
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stmt.AddNull(3);
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@@ -2487,6 +2488,7 @@ namespace Game.Entities
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stmt.AddNull(5);
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stmt.AddValue(6, traitConfig.SkillLineID);
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stmt.AddNull(7);
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stmt.AddNull(8);
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break;
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case TraitConfigType.Generic:
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stmt.AddNull(3);
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@@ -2494,12 +2496,13 @@ namespace Game.Entities
|
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stmt.AddNull(5);
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stmt.AddNull(6);
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stmt.AddValue(7, traitConfig.TraitSystemID);
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stmt.AddValue(8, traitConfig.VariationID);
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break;
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default:
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break;
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}
|
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|
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stmt.AddValue(8, traitConfig.Name);
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stmt.AddValue(9, traitConfig.Name);
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trans.Append(stmt);
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|
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foreach (var traitEntry in traitConfig.Entries)
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|
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@@ -2337,7 +2337,7 @@ namespace Game.Entities
|
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{
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var questLogField = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.QuestID), quest_id);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.StateFlags), 0u);
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.StateFlags), (ushort)0);
|
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.EndTime), 0u);
|
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SetUpdateFieldValue(questLogField.ModifyValue(questLogField.ObjectiveFlags), 0u);
|
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|
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@@ -2358,13 +2358,13 @@ namespace Game.Entities
|
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public void SetQuestSlotState(ushort slot, QuestSlotStateMask state)
|
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{
|
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QuestLog questLogField = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
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SetUpdateFieldFlagValue(questLogField.ModifyValue(questLogField.StateFlags), (uint)state);
|
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SetUpdateFieldFlagValue(questLogField.ModifyValue(questLogField.StateFlags), (ushort)state);
|
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}
|
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|
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public void RemoveQuestSlotState(ushort slot, QuestSlotStateMask state)
|
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{
|
||||
QuestLog questLogField = m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.QuestLog, slot);
|
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RemoveUpdateFieldFlagValue(questLogField.ModifyValue(questLogField.StateFlags), (uint)state);
|
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RemoveUpdateFieldFlagValue(questLogField.ModifyValue(questLogField.StateFlags), (ushort)state);
|
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}
|
||||
|
||||
public void SetQuestSlotEndTime(ushort slot, long endTime)
|
||||
|
||||
@@ -358,19 +358,19 @@ namespace Game.Entities
|
||||
|
||||
SetActiveTalentGroup(spec.OrderIndex);
|
||||
SetPrimarySpecialization(spec.Id);
|
||||
int specTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
var specTraitConfig = m_activePlayerData.TraitConfigs.FindIf(traitConfig =>
|
||||
{
|
||||
return (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& traitConfig.ChrSpecializationID == spec.Id
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (specTraitConfigIndex >= 0)
|
||||
}).Item2;
|
||||
|
||||
if (specTraitConfig != null)
|
||||
{
|
||||
TraitConfig activeTraitConfig = m_activePlayerData.TraitConfigs[specTraitConfigIndex];
|
||||
SetActiveCombatTraitConfigID(activeTraitConfig.ID);
|
||||
int activeSubTree = activeTraitConfig.SubTrees.FindIndexIf(subTree => subTree.Active != 0);
|
||||
SetActiveCombatTraitConfigID(specTraitConfig.ID);
|
||||
int activeSubTree = specTraitConfig.SubTrees.FindIndexIf(subTree => subTree.Active != 0);
|
||||
if (activeSubTree >= 0)
|
||||
SetCurrentCombatTraitConfigSubTreeID(activeTraitConfig.SubTrees[activeSubTree].TraitSubTreeID);
|
||||
SetCurrentCombatTraitConfigSubTreeID(specTraitConfig.SubTrees[activeSubTree].TraitSubTreeID);
|
||||
else
|
||||
SetCurrentCombatTraitConfigSubTreeID(0);
|
||||
}
|
||||
@@ -497,16 +497,16 @@ namespace Game.Entities
|
||||
TraitConfig traitConfig = GetTraitConfig((int)(uint)m_activePlayerData.ActiveCombatTraitConfigID);
|
||||
if (traitConfig != null)
|
||||
{
|
||||
int usedSavedTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(savedConfig =>
|
||||
var usedSavedTraitConfigId = m_activePlayerData.TraitConfigs.FindIf(savedConfig =>
|
||||
{
|
||||
return (TraitConfigType)(int)savedConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None
|
||||
&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.SharedActionBars) == TraitCombatConfigFlags.None
|
||||
&& savedConfig.LocalIdentifier == traitConfig.LocalIdentifier;
|
||||
});
|
||||
}).Item1;
|
||||
|
||||
if (usedSavedTraitConfigIndex >= 0)
|
||||
traitConfigId = (uint)(int)m_activePlayerData.TraitConfigs[usedSavedTraitConfigIndex].ID;
|
||||
if (usedSavedTraitConfigId != 0)
|
||||
traitConfigId = (uint)usedSavedTraitConfigId;
|
||||
}
|
||||
|
||||
// load them asynchronously
|
||||
@@ -873,45 +873,38 @@ namespace Game.Entities
|
||||
public void CreateTraitConfig(TraitConfigPacket traitConfig)
|
||||
{
|
||||
int configId = TraitMgr.GenerateNewTraitConfigId();
|
||||
bool hasConfigId(int id)
|
||||
{
|
||||
return m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == id) >= 0;
|
||||
}
|
||||
bool hasConfigId(int id) => m_activePlayerData.TraitConfigs.Get(id).Item1 != null;
|
||||
|
||||
while (hasConfigId(configId))
|
||||
configId = TraitMgr.GenerateNewTraitConfigId();
|
||||
|
||||
traitConfig.ID = configId;
|
||||
|
||||
int traitConfigIndex = m_activePlayerData.TraitConfigs.Size();
|
||||
AddTraitConfig(traitConfig);
|
||||
|
||||
TraitConfig entrySetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configId);
|
||||
foreach (TraitEntry grantedEntry in TraitMgr.GetGrantedTraitEntriesForConfig(traitConfig, this))
|
||||
{
|
||||
var entryIndex = traitConfig.Entries.Find(entry => entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID);
|
||||
if (entryIndex == null)
|
||||
{
|
||||
TraitConfig value = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigIndex);
|
||||
AddDynamicUpdateFieldValue(value.ModifyValue(value.Entries), grantedEntry);
|
||||
}
|
||||
AddDynamicUpdateFieldValue(entrySetter.ModifyValue(entrySetter.Entries), grantedEntry);
|
||||
}
|
||||
|
||||
m_traitConfigStates[(int)configId] = PlayerSpellState.Changed;
|
||||
m_traitConfigStates[configId] = PlayerSpellState.Changed;
|
||||
}
|
||||
|
||||
void AddTraitConfig(TraitConfigPacket traitConfig)
|
||||
{
|
||||
var setter = new TraitConfig();
|
||||
setter.ModifyValue(setter.ID).SetValue(traitConfig.ID);
|
||||
setter.ModifyValue(setter.Name).SetValue(traitConfig.Name);
|
||||
setter.ModifyValue(setter.Type).SetValue((int)traitConfig.Type);
|
||||
setter.ModifyValue(setter.SkillLineID).SetValue((int)traitConfig.SkillLineID);
|
||||
setter.ModifyValue(setter.ChrSpecializationID).SetValue(traitConfig.ChrSpecializationID);
|
||||
setter.ModifyValue(setter.CombatConfigFlags).SetValue((int)traitConfig.CombatConfigFlags);
|
||||
setter.ModifyValue(setter.LocalIdentifier).SetValue(traitConfig.LocalIdentifier);
|
||||
setter.ModifyValue(setter.TraitSystemID).SetValue(traitConfig.TraitSystemID);
|
||||
|
||||
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs), setter);
|
||||
var setter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfig.ID);
|
||||
SetUpdateFieldValue(setter.ModifyValue(setter.ID), traitConfig.ID);
|
||||
SetUpdateFieldValue(setter.ModifyValue(setter.Name), traitConfig.Name);
|
||||
SetUpdateFieldValue(setter.ModifyValue(setter.Type), (int)traitConfig.Type);
|
||||
SetUpdateFieldValue(setter.ModifyValue(setter.SkillLineID), (int)traitConfig.SkillLineID);
|
||||
SetUpdateFieldValue(setter.ModifyValue(setter.ChrSpecializationID), traitConfig.ChrSpecializationID);
|
||||
SetUpdateFieldValue(setter.ModifyValue(setter.CombatConfigFlags), (int)traitConfig.CombatConfigFlags);
|
||||
SetUpdateFieldValue(setter.ModifyValue(setter.LocalIdentifier), traitConfig.LocalIdentifier);
|
||||
SetUpdateFieldValue(setter.ModifyValue(setter.TraitSystemID), traitConfig.TraitSystemID);
|
||||
|
||||
foreach (TraitEntryPacket traitEntry in traitConfig.Entries)
|
||||
{
|
||||
@@ -945,17 +938,13 @@ namespace Game.Entities
|
||||
|
||||
public TraitConfig GetTraitConfig(int configId)
|
||||
{
|
||||
int index = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == configId);
|
||||
if (index < 0)
|
||||
return null;
|
||||
|
||||
return m_activePlayerData.TraitConfigs[index];
|
||||
return m_activePlayerData.TraitConfigs.Get(configId).Item1;
|
||||
}
|
||||
|
||||
public void UpdateTraitConfig(TraitConfigPacket newConfig, int savedConfigId, bool withCastTime)
|
||||
{
|
||||
int index = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == newConfig.ID);
|
||||
if (index < 0)
|
||||
var oldConfig = m_activePlayerData.TraitConfigs.Get(newConfig.ID).Item1;
|
||||
if (oldConfig == null)
|
||||
return;
|
||||
|
||||
if (withCastTime)
|
||||
@@ -966,14 +955,14 @@ namespace Game.Entities
|
||||
|
||||
bool isActiveConfig = true;
|
||||
bool loadActionButtons = false;
|
||||
switch ((TraitConfigType)(int)m_activePlayerData.TraitConfigs[index].Type)
|
||||
switch ((TraitConfigType)(int)oldConfig.Type)
|
||||
{
|
||||
case TraitConfigType.Combat:
|
||||
isActiveConfig = newConfig.ID == m_activePlayerData.ActiveCombatTraitConfigID;
|
||||
loadActionButtons = m_activePlayerData.TraitConfigs[index].LocalIdentifier != newConfig.LocalIdentifier;
|
||||
loadActionButtons = oldConfig.LocalIdentifier != newConfig.LocalIdentifier;
|
||||
break;
|
||||
case TraitConfigType.Profession:
|
||||
isActiveConfig = HasSkill((uint)(int)m_activePlayerData.TraitConfigs[index].SkillLineID);
|
||||
isActiveConfig = HasSkill((uint)(int)oldConfig.SkillLineID);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -981,7 +970,7 @@ namespace Game.Entities
|
||||
|
||||
Action finalizeTraitConfigUpdate = () =>
|
||||
{
|
||||
TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, index);
|
||||
TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, newConfig.ID);
|
||||
SetUpdateFieldValue(newTraitConfig.ModifyValue(newTraitConfig.LocalIdentifier), newConfig.LocalIdentifier);
|
||||
|
||||
ApplyTraitEntryChanges(newConfig.ID, newConfig, isActiveConfig, true);
|
||||
@@ -1007,11 +996,11 @@ namespace Game.Entities
|
||||
|
||||
void ApplyTraitEntryChanges(int editedConfigId, TraitConfigPacket newConfig, bool applyTraits, bool consumeCurrencies)
|
||||
{
|
||||
int editedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == editedConfigId);
|
||||
if (editedIndex < 0)
|
||||
var editedConfig = m_activePlayerData.TraitConfigs.Get(editedConfigId).Item1;
|
||||
if (editedConfig == null)
|
||||
return;
|
||||
|
||||
TraitConfig editedConfig = m_activePlayerData.TraitConfigs[editedIndex];
|
||||
var configSetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedConfigId);
|
||||
|
||||
// remove traits not found in new config
|
||||
SortedSet<int> entryIndicesToRemove = new(Comparer<int>.Create((a, b) => -a.CompareTo(b)));
|
||||
@@ -1029,10 +1018,7 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
foreach (int indexToRemove in entryIndicesToRemove)
|
||||
{
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
RemoveDynamicUpdateFieldValue(traitConfig.ModifyValue(traitConfig.Entries), indexToRemove);
|
||||
}
|
||||
RemoveDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.Entries), indexToRemove);
|
||||
|
||||
List<TraitEntryPacket> costEntries = new();
|
||||
|
||||
@@ -1045,14 +1031,13 @@ namespace Game.Entities
|
||||
if (consumeCurrencies)
|
||||
costEntries.Add(newEntry);
|
||||
|
||||
TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
TraitEntry newUfEntry = new();
|
||||
newUfEntry.TraitNodeID = newEntry.TraitNodeID;
|
||||
newUfEntry.TraitNodeEntryID = newEntry.TraitNodeEntryID;
|
||||
newUfEntry.Rank = newEntry.Rank;
|
||||
newUfEntry.GrantedRanks = newEntry.GrantedRanks;
|
||||
|
||||
AddDynamicUpdateFieldValue(newTraitConfig.ModifyValue(newTraitConfig.Entries), newUfEntry);
|
||||
AddDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.Entries), newUfEntry);
|
||||
|
||||
if (applyTraits)
|
||||
{
|
||||
@@ -1069,11 +1054,10 @@ namespace Game.Entities
|
||||
costEntries.Add(newEntry);
|
||||
}
|
||||
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
TraitEntry traitEntry = traitConfig.ModifyValue(traitConfig.Entries, oldEntryIndex);
|
||||
TraitEntry traitEntry = configSetter.ModifyValue(configSetter.Entries, oldEntryIndex);
|
||||
traitEntry.Rank = newEntry.Rank;
|
||||
traitEntry.GrantedRanks = newEntry.GrantedRanks;
|
||||
SetUpdateFieldValue(traitConfig.Entries, oldEntryIndex, traitEntry);
|
||||
SetUpdateFieldValue(configSetter.Entries, oldEntryIndex, traitEntry);
|
||||
|
||||
if (applyTraits)
|
||||
ApplyTraitEntry(newEntry.TraitNodeEntryID, newEntry.Rank, newEntry.GrantedRanks, true);
|
||||
@@ -1126,19 +1110,17 @@ namespace Game.Entities
|
||||
newUfSubTree.Active = newSubTree.Active ? 1 : 0u;
|
||||
newUfSubTree.Entries = subTreeEntries;
|
||||
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
AddDynamicUpdateFieldValue(traitConfig.ModifyValue(traitConfig.SubTrees), newUfSubTree);
|
||||
AddDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.SubTrees), newUfSubTree);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool wasActive = m_activePlayerData.TraitConfigs[editedIndex].SubTrees[oldSubTreeIndex].Active != 0;
|
||||
bool wasActive = configSetter.SubTrees[oldSubTreeIndex].Active != 0;
|
||||
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
TraitSubTreeCache traitSubTreeCache = traitConfig.ModifyValue(traitConfig.SubTrees, oldSubTreeIndex);
|
||||
TraitSubTreeCache traitSubTreeCache = configSetter.ModifyValue(configSetter.SubTrees, oldSubTreeIndex);
|
||||
|
||||
traitSubTreeCache.Active = newSubTree.Active ? 1 : 0u;
|
||||
traitSubTreeCache.Entries = subTreeEntries;
|
||||
SetUpdateFieldValue(traitConfig.ModifyValue(traitConfig.SubTrees, oldSubTreeIndex), traitSubTreeCache);
|
||||
SetUpdateFieldValue(configSetter.ModifyValue(configSetter.SubTrees, oldSubTreeIndex), traitSubTreeCache);
|
||||
|
||||
|
||||
if (applyTraits && wasActive != newSubTree.Active)
|
||||
@@ -1163,16 +1145,13 @@ namespace Game.Entities
|
||||
|
||||
public void RenameTraitConfig(int editedConfigId, string newName)
|
||||
{
|
||||
int editedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return traitConfig.ID == editedConfigId
|
||||
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (editedIndex < 0)
|
||||
TraitConfig editedConfig = m_activePlayerData.TraitConfigs.Get(editedConfigId).Item1;
|
||||
if (editedConfig == null
|
||||
|| (TraitConfigType)(int)editedConfig.Type != TraitConfigType.Combat
|
||||
|| ((TraitCombatConfigFlags)(int)editedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
|
||||
return;
|
||||
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedConfigId);
|
||||
SetUpdateFieldValue(traitConfig.ModifyValue(traitConfig.Name), newName);
|
||||
|
||||
m_traitConfigStates[editedConfigId] = PlayerSpellState.Changed;
|
||||
@@ -1180,17 +1159,14 @@ namespace Game.Entities
|
||||
|
||||
public void DeleteTraitConfig(int deletedConfigId)
|
||||
{
|
||||
int deletedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return traitConfig.ID == deletedConfigId
|
||||
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (deletedIndex < 0)
|
||||
TraitConfig deletedConfig = m_activePlayerData.TraitConfigs.Get(deletedConfigId).Item1;
|
||||
if (deletedConfig == null
|
||||
|| (TraitConfigType)(int)deletedConfig.Type != TraitConfigType.Combat
|
||||
|| ((TraitCombatConfigFlags)(int)deletedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
|
||||
return;
|
||||
|
||||
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData)
|
||||
.ModifyValue(m_activePlayerData.TraitConfigs), deletedIndex);
|
||||
RemoveMapUpdateFieldValue(m_values.ModifyValue(m_activePlayerData)
|
||||
.ModifyValue(m_activePlayerData.TraitConfigs), deletedConfigId);
|
||||
|
||||
m_traitConfigStates[deletedConfigId] = PlayerSpellState.Removed;
|
||||
}
|
||||
@@ -1238,27 +1214,24 @@ namespace Game.Entities
|
||||
|
||||
public void SetTraitConfigUseStarterBuild(int traitConfigId, bool useStarterBuild)
|
||||
{
|
||||
int configIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return traitConfig.ID == traitConfigId
|
||||
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (configIndex < 0)
|
||||
TraitConfig config = m_activePlayerData.TraitConfigs.Get(traitConfigId).Item1;
|
||||
if (config == null
|
||||
|| (TraitConfigType)(int)config.Type != TraitConfigType.Combat
|
||||
|| ((TraitCombatConfigFlags)(int)config.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None)
|
||||
return;
|
||||
|
||||
bool currentlyUsesStarterBuild = ((TraitCombatConfigFlags)(int)m_activePlayerData.TraitConfigs[configIndex].CombatConfigFlags).HasFlag(TraitCombatConfigFlags.StarterBuild);
|
||||
bool currentlyUsesStarterBuild = ((TraitCombatConfigFlags)(int)config.CombatConfigFlags).HasFlag(TraitCombatConfigFlags.StarterBuild);
|
||||
if (currentlyUsesStarterBuild == useStarterBuild)
|
||||
return;
|
||||
|
||||
if (useStarterBuild)
|
||||
{
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
|
||||
SetUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.StarterBuild);
|
||||
}
|
||||
else
|
||||
{
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
|
||||
RemoveUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.StarterBuild);
|
||||
}
|
||||
|
||||
@@ -1267,20 +1240,17 @@ namespace Game.Entities
|
||||
|
||||
public void SetTraitConfigUseSharedActionBars(int traitConfigId, bool usesSharedActionBars, bool isLastSelectedSavedConfig)
|
||||
{
|
||||
int configIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
|
||||
{
|
||||
return traitConfig.ID == traitConfigId
|
||||
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
|
||||
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
|
||||
});
|
||||
if (configIndex < 0)
|
||||
TraitConfig config = m_activePlayerData.TraitConfigs.Get(traitConfigId).Item1;
|
||||
if (config == null
|
||||
|| (TraitConfigType)(int)config.Type != TraitConfigType.Combat
|
||||
|| ((TraitCombatConfigFlags)(int)config.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
|
||||
return;
|
||||
|
||||
bool currentlyUsesSharedActionBars = ((TraitCombatConfigFlags)(int)m_activePlayerData.TraitConfigs[configIndex].CombatConfigFlags).HasFlag(TraitCombatConfigFlags.SharedActionBars);
|
||||
bool currentlyUsesSharedActionBars = ((TraitCombatConfigFlags)(int)config.CombatConfigFlags).HasFlag(TraitCombatConfigFlags.SharedActionBars);
|
||||
if (currentlyUsesSharedActionBars == usesSharedActionBars)
|
||||
return;
|
||||
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
|
||||
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
|
||||
if (usesSharedActionBars)
|
||||
{
|
||||
SetUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.SharedActionBars);
|
||||
|
||||
@@ -1247,7 +1247,7 @@ namespace Game.Entities
|
||||
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2.AbandonVehicle);
|
||||
}
|
||||
|
||||
public void SendPlaySpellVisual(Unit target, uint spellVisualId, ushort missReason, ushort reflectStatus, float travelSpeed, bool speedAsTime = false, float launchDelay = 0f)
|
||||
public void SendPlaySpellVisual(Unit target, uint spellVisualId, byte missReason, byte reflectStatus, float travelSpeed, bool speedAsTime = false, float launchDelay = 0f)
|
||||
{
|
||||
PlaySpellVisual playSpellVisual = new();
|
||||
playSpellVisual.Source = GetGUID();
|
||||
@@ -1262,7 +1262,7 @@ namespace Game.Entities
|
||||
SendMessageToSet(playSpellVisual, true);
|
||||
}
|
||||
|
||||
public void SendPlaySpellVisual(Position targetPosition, uint spellVisualId, ushort missReason, ushort reflectStatus, float travelSpeed, bool speedAsTime = false, float launchDelay = 0f)
|
||||
public void SendPlaySpellVisual(Position targetPosition, uint spellVisualId, byte missReason, byte reflectStatus, float travelSpeed, bool speedAsTime = false, float launchDelay = 0f)
|
||||
{
|
||||
PlaySpellVisual playSpellVisual = new();
|
||||
playSpellVisual.Source = GetGUID();
|
||||
|
||||
Reference in New Issue
Block a user