Core: Updated to 11.2.5.63704

Port From (https://github.com/TrinityCore/TrinityCore/commit/53068a94e88991ae7196fb247df4b7ca2e47e554)
This commit is contained in:
Hondacrx
2025-12-16 13:57:09 -05:00
parent ed33a88776
commit 3a890782b5
57 changed files with 3079 additions and 2630 deletions
+66 -96
View File
@@ -358,19 +358,19 @@ namespace Game.Entities
SetActiveTalentGroup(spec.OrderIndex);
SetPrimarySpecialization(spec.Id);
int specTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
var specTraitConfig = m_activePlayerData.TraitConfigs.FindIf(traitConfig =>
{
return (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
&& traitConfig.ChrSpecializationID == spec.Id
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None;
});
if (specTraitConfigIndex >= 0)
}).Item2;
if (specTraitConfig != null)
{
TraitConfig activeTraitConfig = m_activePlayerData.TraitConfigs[specTraitConfigIndex];
SetActiveCombatTraitConfigID(activeTraitConfig.ID);
int activeSubTree = activeTraitConfig.SubTrees.FindIndexIf(subTree => subTree.Active != 0);
SetActiveCombatTraitConfigID(specTraitConfig.ID);
int activeSubTree = specTraitConfig.SubTrees.FindIndexIf(subTree => subTree.Active != 0);
if (activeSubTree >= 0)
SetCurrentCombatTraitConfigSubTreeID(activeTraitConfig.SubTrees[activeSubTree].TraitSubTreeID);
SetCurrentCombatTraitConfigSubTreeID(specTraitConfig.SubTrees[activeSubTree].TraitSubTreeID);
else
SetCurrentCombatTraitConfigSubTreeID(0);
}
@@ -497,16 +497,16 @@ namespace Game.Entities
TraitConfig traitConfig = GetTraitConfig((int)(uint)m_activePlayerData.ActiveCombatTraitConfigID);
if (traitConfig != null)
{
int usedSavedTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(savedConfig =>
var usedSavedTraitConfigId = m_activePlayerData.TraitConfigs.FindIf(savedConfig =>
{
return (TraitConfigType)(int)savedConfig.Type == TraitConfigType.Combat
&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None
&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.SharedActionBars) == TraitCombatConfigFlags.None
&& savedConfig.LocalIdentifier == traitConfig.LocalIdentifier;
});
}).Item1;
if (usedSavedTraitConfigIndex >= 0)
traitConfigId = (uint)(int)m_activePlayerData.TraitConfigs[usedSavedTraitConfigIndex].ID;
if (usedSavedTraitConfigId != 0)
traitConfigId = (uint)usedSavedTraitConfigId;
}
// load them asynchronously
@@ -873,45 +873,38 @@ namespace Game.Entities
public void CreateTraitConfig(TraitConfigPacket traitConfig)
{
int configId = TraitMgr.GenerateNewTraitConfigId();
bool hasConfigId(int id)
{
return m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == id) >= 0;
}
bool hasConfigId(int id) => m_activePlayerData.TraitConfigs.Get(id).Item1 != null;
while (hasConfigId(configId))
configId = TraitMgr.GenerateNewTraitConfigId();
traitConfig.ID = configId;
int traitConfigIndex = m_activePlayerData.TraitConfigs.Size();
AddTraitConfig(traitConfig);
TraitConfig entrySetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configId);
foreach (TraitEntry grantedEntry in TraitMgr.GetGrantedTraitEntriesForConfig(traitConfig, this))
{
var entryIndex = traitConfig.Entries.Find(entry => entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID);
if (entryIndex == null)
{
TraitConfig value = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigIndex);
AddDynamicUpdateFieldValue(value.ModifyValue(value.Entries), grantedEntry);
}
AddDynamicUpdateFieldValue(entrySetter.ModifyValue(entrySetter.Entries), grantedEntry);
}
m_traitConfigStates[(int)configId] = PlayerSpellState.Changed;
m_traitConfigStates[configId] = PlayerSpellState.Changed;
}
void AddTraitConfig(TraitConfigPacket traitConfig)
{
var setter = new TraitConfig();
setter.ModifyValue(setter.ID).SetValue(traitConfig.ID);
setter.ModifyValue(setter.Name).SetValue(traitConfig.Name);
setter.ModifyValue(setter.Type).SetValue((int)traitConfig.Type);
setter.ModifyValue(setter.SkillLineID).SetValue((int)traitConfig.SkillLineID);
setter.ModifyValue(setter.ChrSpecializationID).SetValue(traitConfig.ChrSpecializationID);
setter.ModifyValue(setter.CombatConfigFlags).SetValue((int)traitConfig.CombatConfigFlags);
setter.ModifyValue(setter.LocalIdentifier).SetValue(traitConfig.LocalIdentifier);
setter.ModifyValue(setter.TraitSystemID).SetValue(traitConfig.TraitSystemID);
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs), setter);
var setter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfig.ID);
SetUpdateFieldValue(setter.ModifyValue(setter.ID), traitConfig.ID);
SetUpdateFieldValue(setter.ModifyValue(setter.Name), traitConfig.Name);
SetUpdateFieldValue(setter.ModifyValue(setter.Type), (int)traitConfig.Type);
SetUpdateFieldValue(setter.ModifyValue(setter.SkillLineID), (int)traitConfig.SkillLineID);
SetUpdateFieldValue(setter.ModifyValue(setter.ChrSpecializationID), traitConfig.ChrSpecializationID);
SetUpdateFieldValue(setter.ModifyValue(setter.CombatConfigFlags), (int)traitConfig.CombatConfigFlags);
SetUpdateFieldValue(setter.ModifyValue(setter.LocalIdentifier), traitConfig.LocalIdentifier);
SetUpdateFieldValue(setter.ModifyValue(setter.TraitSystemID), traitConfig.TraitSystemID);
foreach (TraitEntryPacket traitEntry in traitConfig.Entries)
{
@@ -945,17 +938,13 @@ namespace Game.Entities
public TraitConfig GetTraitConfig(int configId)
{
int index = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == configId);
if (index < 0)
return null;
return m_activePlayerData.TraitConfigs[index];
return m_activePlayerData.TraitConfigs.Get(configId).Item1;
}
public void UpdateTraitConfig(TraitConfigPacket newConfig, int savedConfigId, bool withCastTime)
{
int index = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == newConfig.ID);
if (index < 0)
var oldConfig = m_activePlayerData.TraitConfigs.Get(newConfig.ID).Item1;
if (oldConfig == null)
return;
if (withCastTime)
@@ -966,14 +955,14 @@ namespace Game.Entities
bool isActiveConfig = true;
bool loadActionButtons = false;
switch ((TraitConfigType)(int)m_activePlayerData.TraitConfigs[index].Type)
switch ((TraitConfigType)(int)oldConfig.Type)
{
case TraitConfigType.Combat:
isActiveConfig = newConfig.ID == m_activePlayerData.ActiveCombatTraitConfigID;
loadActionButtons = m_activePlayerData.TraitConfigs[index].LocalIdentifier != newConfig.LocalIdentifier;
loadActionButtons = oldConfig.LocalIdentifier != newConfig.LocalIdentifier;
break;
case TraitConfigType.Profession:
isActiveConfig = HasSkill((uint)(int)m_activePlayerData.TraitConfigs[index].SkillLineID);
isActiveConfig = HasSkill((uint)(int)oldConfig.SkillLineID);
break;
default:
break;
@@ -981,7 +970,7 @@ namespace Game.Entities
Action finalizeTraitConfigUpdate = () =>
{
TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, index);
TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, newConfig.ID);
SetUpdateFieldValue(newTraitConfig.ModifyValue(newTraitConfig.LocalIdentifier), newConfig.LocalIdentifier);
ApplyTraitEntryChanges(newConfig.ID, newConfig, isActiveConfig, true);
@@ -1007,11 +996,11 @@ namespace Game.Entities
void ApplyTraitEntryChanges(int editedConfigId, TraitConfigPacket newConfig, bool applyTraits, bool consumeCurrencies)
{
int editedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == editedConfigId);
if (editedIndex < 0)
var editedConfig = m_activePlayerData.TraitConfigs.Get(editedConfigId).Item1;
if (editedConfig == null)
return;
TraitConfig editedConfig = m_activePlayerData.TraitConfigs[editedIndex];
var configSetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedConfigId);
// remove traits not found in new config
SortedSet<int> entryIndicesToRemove = new(Comparer<int>.Create((a, b) => -a.CompareTo(b)));
@@ -1029,10 +1018,7 @@ namespace Game.Entities
}
foreach (int indexToRemove in entryIndicesToRemove)
{
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
RemoveDynamicUpdateFieldValue(traitConfig.ModifyValue(traitConfig.Entries), indexToRemove);
}
RemoveDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.Entries), indexToRemove);
List<TraitEntryPacket> costEntries = new();
@@ -1045,14 +1031,13 @@ namespace Game.Entities
if (consumeCurrencies)
costEntries.Add(newEntry);
TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
TraitEntry newUfEntry = new();
newUfEntry.TraitNodeID = newEntry.TraitNodeID;
newUfEntry.TraitNodeEntryID = newEntry.TraitNodeEntryID;
newUfEntry.Rank = newEntry.Rank;
newUfEntry.GrantedRanks = newEntry.GrantedRanks;
AddDynamicUpdateFieldValue(newTraitConfig.ModifyValue(newTraitConfig.Entries), newUfEntry);
AddDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.Entries), newUfEntry);
if (applyTraits)
{
@@ -1069,11 +1054,10 @@ namespace Game.Entities
costEntries.Add(newEntry);
}
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
TraitEntry traitEntry = traitConfig.ModifyValue(traitConfig.Entries, oldEntryIndex);
TraitEntry traitEntry = configSetter.ModifyValue(configSetter.Entries, oldEntryIndex);
traitEntry.Rank = newEntry.Rank;
traitEntry.GrantedRanks = newEntry.GrantedRanks;
SetUpdateFieldValue(traitConfig.Entries, oldEntryIndex, traitEntry);
SetUpdateFieldValue(configSetter.Entries, oldEntryIndex, traitEntry);
if (applyTraits)
ApplyTraitEntry(newEntry.TraitNodeEntryID, newEntry.Rank, newEntry.GrantedRanks, true);
@@ -1126,19 +1110,17 @@ namespace Game.Entities
newUfSubTree.Active = newSubTree.Active ? 1 : 0u;
newUfSubTree.Entries = subTreeEntries;
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
AddDynamicUpdateFieldValue(traitConfig.ModifyValue(traitConfig.SubTrees), newUfSubTree);
AddDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.SubTrees), newUfSubTree);
}
else
{
bool wasActive = m_activePlayerData.TraitConfigs[editedIndex].SubTrees[oldSubTreeIndex].Active != 0;
bool wasActive = configSetter.SubTrees[oldSubTreeIndex].Active != 0;
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
TraitSubTreeCache traitSubTreeCache = traitConfig.ModifyValue(traitConfig.SubTrees, oldSubTreeIndex);
TraitSubTreeCache traitSubTreeCache = configSetter.ModifyValue(configSetter.SubTrees, oldSubTreeIndex);
traitSubTreeCache.Active = newSubTree.Active ? 1 : 0u;
traitSubTreeCache.Entries = subTreeEntries;
SetUpdateFieldValue(traitConfig.ModifyValue(traitConfig.SubTrees, oldSubTreeIndex), traitSubTreeCache);
SetUpdateFieldValue(configSetter.ModifyValue(configSetter.SubTrees, oldSubTreeIndex), traitSubTreeCache);
if (applyTraits && wasActive != newSubTree.Active)
@@ -1163,16 +1145,13 @@ namespace Game.Entities
public void RenameTraitConfig(int editedConfigId, string newName)
{
int editedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
{
return traitConfig.ID == editedConfigId
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
});
if (editedIndex < 0)
TraitConfig editedConfig = m_activePlayerData.TraitConfigs.Get(editedConfigId).Item1;
if (editedConfig == null
|| (TraitConfigType)(int)editedConfig.Type != TraitConfigType.Combat
|| ((TraitCombatConfigFlags)(int)editedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
return;
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedConfigId);
SetUpdateFieldValue(traitConfig.ModifyValue(traitConfig.Name), newName);
m_traitConfigStates[editedConfigId] = PlayerSpellState.Changed;
@@ -1180,17 +1159,14 @@ namespace Game.Entities
public void DeleteTraitConfig(int deletedConfigId)
{
int deletedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
{
return traitConfig.ID == deletedConfigId
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
});
if (deletedIndex < 0)
TraitConfig deletedConfig = m_activePlayerData.TraitConfigs.Get(deletedConfigId).Item1;
if (deletedConfig == null
|| (TraitConfigType)(int)deletedConfig.Type != TraitConfigType.Combat
|| ((TraitCombatConfigFlags)(int)deletedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
return;
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData)
.ModifyValue(m_activePlayerData.TraitConfigs), deletedIndex);
RemoveMapUpdateFieldValue(m_values.ModifyValue(m_activePlayerData)
.ModifyValue(m_activePlayerData.TraitConfigs), deletedConfigId);
m_traitConfigStates[deletedConfigId] = PlayerSpellState.Removed;
}
@@ -1238,27 +1214,24 @@ namespace Game.Entities
public void SetTraitConfigUseStarterBuild(int traitConfigId, bool useStarterBuild)
{
int configIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
{
return traitConfig.ID == traitConfigId
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None;
});
if (configIndex < 0)
TraitConfig config = m_activePlayerData.TraitConfigs.Get(traitConfigId).Item1;
if (config == null
|| (TraitConfigType)(int)config.Type != TraitConfigType.Combat
|| ((TraitCombatConfigFlags)(int)config.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None)
return;
bool currentlyUsesStarterBuild = ((TraitCombatConfigFlags)(int)m_activePlayerData.TraitConfigs[configIndex].CombatConfigFlags).HasFlag(TraitCombatConfigFlags.StarterBuild);
bool currentlyUsesStarterBuild = ((TraitCombatConfigFlags)(int)config.CombatConfigFlags).HasFlag(TraitCombatConfigFlags.StarterBuild);
if (currentlyUsesStarterBuild == useStarterBuild)
return;
if (useStarterBuild)
{
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
SetUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.StarterBuild);
}
else
{
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
RemoveUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.StarterBuild);
}
@@ -1267,20 +1240,17 @@ namespace Game.Entities
public void SetTraitConfigUseSharedActionBars(int traitConfigId, bool usesSharedActionBars, bool isLastSelectedSavedConfig)
{
int configIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
{
return traitConfig.ID == traitConfigId
&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
});
if (configIndex < 0)
TraitConfig config = m_activePlayerData.TraitConfigs.Get(traitConfigId).Item1;
if (config == null
|| (TraitConfigType)(int)config.Type != TraitConfigType.Combat
|| ((TraitCombatConfigFlags)(int)config.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
return;
bool currentlyUsesSharedActionBars = ((TraitCombatConfigFlags)(int)m_activePlayerData.TraitConfigs[configIndex].CombatConfigFlags).HasFlag(TraitCombatConfigFlags.SharedActionBars);
bool currentlyUsesSharedActionBars = ((TraitCombatConfigFlags)(int)config.CombatConfigFlags).HasFlag(TraitCombatConfigFlags.SharedActionBars);
if (currentlyUsesSharedActionBars == usesSharedActionBars)
return;
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
if (usesSharedActionBars)
{
SetUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.SharedActionBars);