Core: Updated to 11.2.5.63704
Port From (https://github.com/TrinityCore/TrinityCore/commit/53068a94e88991ae7196fb247df4b7ca2e47e554)
This commit is contained in:
@@ -358,19 +358,19 @@ namespace Game.Entities
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SetActiveTalentGroup(spec.OrderIndex);
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SetPrimarySpecialization(spec.Id);
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int specTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
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var specTraitConfig = m_activePlayerData.TraitConfigs.FindIf(traitConfig =>
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{
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return (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
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&& traitConfig.ChrSpecializationID == spec.Id
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&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None;
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});
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if (specTraitConfigIndex >= 0)
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}).Item2;
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if (specTraitConfig != null)
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{
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TraitConfig activeTraitConfig = m_activePlayerData.TraitConfigs[specTraitConfigIndex];
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SetActiveCombatTraitConfigID(activeTraitConfig.ID);
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int activeSubTree = activeTraitConfig.SubTrees.FindIndexIf(subTree => subTree.Active != 0);
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SetActiveCombatTraitConfigID(specTraitConfig.ID);
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int activeSubTree = specTraitConfig.SubTrees.FindIndexIf(subTree => subTree.Active != 0);
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if (activeSubTree >= 0)
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SetCurrentCombatTraitConfigSubTreeID(activeTraitConfig.SubTrees[activeSubTree].TraitSubTreeID);
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SetCurrentCombatTraitConfigSubTreeID(specTraitConfig.SubTrees[activeSubTree].TraitSubTreeID);
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else
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SetCurrentCombatTraitConfigSubTreeID(0);
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}
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@@ -497,16 +497,16 @@ namespace Game.Entities
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TraitConfig traitConfig = GetTraitConfig((int)(uint)m_activePlayerData.ActiveCombatTraitConfigID);
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if (traitConfig != null)
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{
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int usedSavedTraitConfigIndex = m_activePlayerData.TraitConfigs.FindIndexIf(savedConfig =>
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var usedSavedTraitConfigId = m_activePlayerData.TraitConfigs.FindIf(savedConfig =>
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{
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return (TraitConfigType)(int)savedConfig.Type == TraitConfigType.Combat
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&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None
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&& ((TraitCombatConfigFlags)(int)savedConfig.CombatConfigFlags & TraitCombatConfigFlags.SharedActionBars) == TraitCombatConfigFlags.None
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&& savedConfig.LocalIdentifier == traitConfig.LocalIdentifier;
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});
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}).Item1;
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if (usedSavedTraitConfigIndex >= 0)
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traitConfigId = (uint)(int)m_activePlayerData.TraitConfigs[usedSavedTraitConfigIndex].ID;
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if (usedSavedTraitConfigId != 0)
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traitConfigId = (uint)usedSavedTraitConfigId;
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}
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// load them asynchronously
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@@ -873,45 +873,38 @@ namespace Game.Entities
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public void CreateTraitConfig(TraitConfigPacket traitConfig)
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{
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int configId = TraitMgr.GenerateNewTraitConfigId();
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bool hasConfigId(int id)
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{
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return m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == id) >= 0;
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}
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bool hasConfigId(int id) => m_activePlayerData.TraitConfigs.Get(id).Item1 != null;
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while (hasConfigId(configId))
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configId = TraitMgr.GenerateNewTraitConfigId();
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traitConfig.ID = configId;
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int traitConfigIndex = m_activePlayerData.TraitConfigs.Size();
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AddTraitConfig(traitConfig);
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TraitConfig entrySetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configId);
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foreach (TraitEntry grantedEntry in TraitMgr.GetGrantedTraitEntriesForConfig(traitConfig, this))
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{
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var entryIndex = traitConfig.Entries.Find(entry => entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID);
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if (entryIndex == null)
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{
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TraitConfig value = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigIndex);
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AddDynamicUpdateFieldValue(value.ModifyValue(value.Entries), grantedEntry);
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}
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AddDynamicUpdateFieldValue(entrySetter.ModifyValue(entrySetter.Entries), grantedEntry);
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}
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m_traitConfigStates[(int)configId] = PlayerSpellState.Changed;
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m_traitConfigStates[configId] = PlayerSpellState.Changed;
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}
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void AddTraitConfig(TraitConfigPacket traitConfig)
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{
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var setter = new TraitConfig();
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setter.ModifyValue(setter.ID).SetValue(traitConfig.ID);
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setter.ModifyValue(setter.Name).SetValue(traitConfig.Name);
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setter.ModifyValue(setter.Type).SetValue((int)traitConfig.Type);
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setter.ModifyValue(setter.SkillLineID).SetValue((int)traitConfig.SkillLineID);
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setter.ModifyValue(setter.ChrSpecializationID).SetValue(traitConfig.ChrSpecializationID);
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setter.ModifyValue(setter.CombatConfigFlags).SetValue((int)traitConfig.CombatConfigFlags);
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setter.ModifyValue(setter.LocalIdentifier).SetValue(traitConfig.LocalIdentifier);
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setter.ModifyValue(setter.TraitSystemID).SetValue(traitConfig.TraitSystemID);
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AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs), setter);
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var setter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfig.ID);
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SetUpdateFieldValue(setter.ModifyValue(setter.ID), traitConfig.ID);
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SetUpdateFieldValue(setter.ModifyValue(setter.Name), traitConfig.Name);
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SetUpdateFieldValue(setter.ModifyValue(setter.Type), (int)traitConfig.Type);
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SetUpdateFieldValue(setter.ModifyValue(setter.SkillLineID), (int)traitConfig.SkillLineID);
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SetUpdateFieldValue(setter.ModifyValue(setter.ChrSpecializationID), traitConfig.ChrSpecializationID);
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SetUpdateFieldValue(setter.ModifyValue(setter.CombatConfigFlags), (int)traitConfig.CombatConfigFlags);
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SetUpdateFieldValue(setter.ModifyValue(setter.LocalIdentifier), traitConfig.LocalIdentifier);
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SetUpdateFieldValue(setter.ModifyValue(setter.TraitSystemID), traitConfig.TraitSystemID);
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foreach (TraitEntryPacket traitEntry in traitConfig.Entries)
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{
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@@ -945,17 +938,13 @@ namespace Game.Entities
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public TraitConfig GetTraitConfig(int configId)
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{
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int index = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == configId);
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if (index < 0)
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return null;
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return m_activePlayerData.TraitConfigs[index];
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return m_activePlayerData.TraitConfigs.Get(configId).Item1;
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}
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public void UpdateTraitConfig(TraitConfigPacket newConfig, int savedConfigId, bool withCastTime)
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{
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int index = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == newConfig.ID);
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if (index < 0)
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var oldConfig = m_activePlayerData.TraitConfigs.Get(newConfig.ID).Item1;
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if (oldConfig == null)
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return;
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if (withCastTime)
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@@ -966,14 +955,14 @@ namespace Game.Entities
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bool isActiveConfig = true;
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bool loadActionButtons = false;
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switch ((TraitConfigType)(int)m_activePlayerData.TraitConfigs[index].Type)
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switch ((TraitConfigType)(int)oldConfig.Type)
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{
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case TraitConfigType.Combat:
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isActiveConfig = newConfig.ID == m_activePlayerData.ActiveCombatTraitConfigID;
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loadActionButtons = m_activePlayerData.TraitConfigs[index].LocalIdentifier != newConfig.LocalIdentifier;
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loadActionButtons = oldConfig.LocalIdentifier != newConfig.LocalIdentifier;
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break;
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case TraitConfigType.Profession:
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isActiveConfig = HasSkill((uint)(int)m_activePlayerData.TraitConfigs[index].SkillLineID);
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isActiveConfig = HasSkill((uint)(int)oldConfig.SkillLineID);
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break;
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default:
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break;
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@@ -981,7 +970,7 @@ namespace Game.Entities
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Action finalizeTraitConfigUpdate = () =>
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{
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TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, index);
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TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, newConfig.ID);
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SetUpdateFieldValue(newTraitConfig.ModifyValue(newTraitConfig.LocalIdentifier), newConfig.LocalIdentifier);
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ApplyTraitEntryChanges(newConfig.ID, newConfig, isActiveConfig, true);
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@@ -1007,11 +996,11 @@ namespace Game.Entities
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void ApplyTraitEntryChanges(int editedConfigId, TraitConfigPacket newConfig, bool applyTraits, bool consumeCurrencies)
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{
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int editedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(config => config.ID == editedConfigId);
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if (editedIndex < 0)
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var editedConfig = m_activePlayerData.TraitConfigs.Get(editedConfigId).Item1;
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if (editedConfig == null)
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return;
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TraitConfig editedConfig = m_activePlayerData.TraitConfigs[editedIndex];
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var configSetter = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedConfigId);
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// remove traits not found in new config
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SortedSet<int> entryIndicesToRemove = new(Comparer<int>.Create((a, b) => -a.CompareTo(b)));
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@@ -1029,10 +1018,7 @@ namespace Game.Entities
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}
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foreach (int indexToRemove in entryIndicesToRemove)
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{
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
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RemoveDynamicUpdateFieldValue(traitConfig.ModifyValue(traitConfig.Entries), indexToRemove);
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}
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RemoveDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.Entries), indexToRemove);
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List<TraitEntryPacket> costEntries = new();
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@@ -1045,14 +1031,13 @@ namespace Game.Entities
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if (consumeCurrencies)
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costEntries.Add(newEntry);
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TraitConfig newTraitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
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TraitEntry newUfEntry = new();
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newUfEntry.TraitNodeID = newEntry.TraitNodeID;
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newUfEntry.TraitNodeEntryID = newEntry.TraitNodeEntryID;
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newUfEntry.Rank = newEntry.Rank;
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newUfEntry.GrantedRanks = newEntry.GrantedRanks;
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AddDynamicUpdateFieldValue(newTraitConfig.ModifyValue(newTraitConfig.Entries), newUfEntry);
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AddDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.Entries), newUfEntry);
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if (applyTraits)
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{
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@@ -1069,11 +1054,10 @@ namespace Game.Entities
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costEntries.Add(newEntry);
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}
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
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TraitEntry traitEntry = traitConfig.ModifyValue(traitConfig.Entries, oldEntryIndex);
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TraitEntry traitEntry = configSetter.ModifyValue(configSetter.Entries, oldEntryIndex);
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traitEntry.Rank = newEntry.Rank;
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traitEntry.GrantedRanks = newEntry.GrantedRanks;
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SetUpdateFieldValue(traitConfig.Entries, oldEntryIndex, traitEntry);
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SetUpdateFieldValue(configSetter.Entries, oldEntryIndex, traitEntry);
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if (applyTraits)
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ApplyTraitEntry(newEntry.TraitNodeEntryID, newEntry.Rank, newEntry.GrantedRanks, true);
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@@ -1126,19 +1110,17 @@ namespace Game.Entities
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newUfSubTree.Active = newSubTree.Active ? 1 : 0u;
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newUfSubTree.Entries = subTreeEntries;
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
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AddDynamicUpdateFieldValue(traitConfig.ModifyValue(traitConfig.SubTrees), newUfSubTree);
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AddDynamicUpdateFieldValue(configSetter.ModifyValue(configSetter.SubTrees), newUfSubTree);
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}
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else
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{
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bool wasActive = m_activePlayerData.TraitConfigs[editedIndex].SubTrees[oldSubTreeIndex].Active != 0;
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bool wasActive = configSetter.SubTrees[oldSubTreeIndex].Active != 0;
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
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TraitSubTreeCache traitSubTreeCache = traitConfig.ModifyValue(traitConfig.SubTrees, oldSubTreeIndex);
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TraitSubTreeCache traitSubTreeCache = configSetter.ModifyValue(configSetter.SubTrees, oldSubTreeIndex);
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traitSubTreeCache.Active = newSubTree.Active ? 1 : 0u;
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traitSubTreeCache.Entries = subTreeEntries;
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SetUpdateFieldValue(traitConfig.ModifyValue(traitConfig.SubTrees, oldSubTreeIndex), traitSubTreeCache);
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SetUpdateFieldValue(configSetter.ModifyValue(configSetter.SubTrees, oldSubTreeIndex), traitSubTreeCache);
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if (applyTraits && wasActive != newSubTree.Active)
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@@ -1163,16 +1145,13 @@ namespace Game.Entities
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public void RenameTraitConfig(int editedConfigId, string newName)
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{
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int editedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
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{
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return traitConfig.ID == editedConfigId
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&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
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&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
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});
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if (editedIndex < 0)
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TraitConfig editedConfig = m_activePlayerData.TraitConfigs.Get(editedConfigId).Item1;
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if (editedConfig == null
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|| (TraitConfigType)(int)editedConfig.Type != TraitConfigType.Combat
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|| ((TraitCombatConfigFlags)(int)editedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
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return;
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedIndex);
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, editedConfigId);
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SetUpdateFieldValue(traitConfig.ModifyValue(traitConfig.Name), newName);
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m_traitConfigStates[editedConfigId] = PlayerSpellState.Changed;
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@@ -1180,17 +1159,14 @@ namespace Game.Entities
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public void DeleteTraitConfig(int deletedConfigId)
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{
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int deletedIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
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{
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return traitConfig.ID == deletedConfigId
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&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
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&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
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});
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if (deletedIndex < 0)
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TraitConfig deletedConfig = m_activePlayerData.TraitConfigs.Get(deletedConfigId).Item1;
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if (deletedConfig == null
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|| (TraitConfigType)(int)deletedConfig.Type != TraitConfigType.Combat
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|| ((TraitCombatConfigFlags)(int)deletedConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
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return;
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RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData)
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.ModifyValue(m_activePlayerData.TraitConfigs), deletedIndex);
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RemoveMapUpdateFieldValue(m_values.ModifyValue(m_activePlayerData)
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.ModifyValue(m_activePlayerData.TraitConfigs), deletedConfigId);
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m_traitConfigStates[deletedConfigId] = PlayerSpellState.Removed;
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}
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@@ -1238,27 +1214,24 @@ namespace Game.Entities
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public void SetTraitConfigUseStarterBuild(int traitConfigId, bool useStarterBuild)
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{
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int configIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
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{
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return traitConfig.ID == traitConfigId
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&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
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&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None;
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});
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if (configIndex < 0)
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TraitConfig config = m_activePlayerData.TraitConfigs.Get(traitConfigId).Item1;
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if (config == null
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|| (TraitConfigType)(int)config.Type != TraitConfigType.Combat
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|| ((TraitCombatConfigFlags)(int)config.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None)
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return;
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bool currentlyUsesStarterBuild = ((TraitCombatConfigFlags)(int)m_activePlayerData.TraitConfigs[configIndex].CombatConfigFlags).HasFlag(TraitCombatConfigFlags.StarterBuild);
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bool currentlyUsesStarterBuild = ((TraitCombatConfigFlags)(int)config.CombatConfigFlags).HasFlag(TraitCombatConfigFlags.StarterBuild);
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if (currentlyUsesStarterBuild == useStarterBuild)
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return;
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if (useStarterBuild)
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{
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
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SetUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.StarterBuild);
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}
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else
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{
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
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RemoveUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.StarterBuild);
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}
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@@ -1267,20 +1240,17 @@ namespace Game.Entities
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public void SetTraitConfigUseSharedActionBars(int traitConfigId, bool usesSharedActionBars, bool isLastSelectedSavedConfig)
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{
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int configIndex = m_activePlayerData.TraitConfigs.FindIndexIf(traitConfig =>
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{
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return traitConfig.ID == traitConfigId
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&& (TraitConfigType)(int)traitConfig.Type == TraitConfigType.Combat
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&& ((TraitCombatConfigFlags)(int)traitConfig.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) == TraitCombatConfigFlags.None;
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});
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if (configIndex < 0)
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TraitConfig config = m_activePlayerData.TraitConfigs.Get(traitConfigId).Item1;
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if (config == null
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|| (TraitConfigType)(int)config.Type != TraitConfigType.Combat
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|| ((TraitCombatConfigFlags)(int)config.CombatConfigFlags & TraitCombatConfigFlags.ActiveForSpec) != TraitCombatConfigFlags.None)
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return;
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bool currentlyUsesSharedActionBars = ((TraitCombatConfigFlags)(int)m_activePlayerData.TraitConfigs[configIndex].CombatConfigFlags).HasFlag(TraitCombatConfigFlags.SharedActionBars);
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bool currentlyUsesSharedActionBars = ((TraitCombatConfigFlags)(int)config.CombatConfigFlags).HasFlag(TraitCombatConfigFlags.SharedActionBars);
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if (currentlyUsesSharedActionBars == usesSharedActionBars)
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return;
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, configIndex);
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TraitConfig traitConfig = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TraitConfigs, traitConfigId);
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if (usesSharedActionBars)
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{
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SetUpdateFieldFlagValue(traitConfig.ModifyValue(traitConfig.CombatConfigFlags), (int)TraitCombatConfigFlags.SharedActionBars);
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