Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSummonerPhase
Port From (https://github.com/TrinityCore/TrinityCore/commit/a832435b9787c1997da87a124ff99bf06251aa07)
This commit is contained in:
@@ -171,7 +171,6 @@ namespace Game.Entities
|
||||
|
||||
if (owner != null && IsTrigger() && m_spells[0] != 0)
|
||||
{
|
||||
SetFaction(owner.GetFaction());
|
||||
SetLevel(owner.GetLevel());
|
||||
if (owner.IsTypeId(TypeId.Player))
|
||||
m_ControlledByPlayer = true;
|
||||
@@ -196,10 +195,13 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Properties.Faction != 0)
|
||||
SetFaction(m_Properties.Faction);
|
||||
else if (IsVehicle() && owner != null) // properties should be vehicle
|
||||
SetFaction(owner.GetFaction());
|
||||
uint faction = m_Properties.Faction;
|
||||
if (m_Properties.GetFlags().HasFlag(SummonPropertiesFlags.UseSummonerFaction)) // TODO: Determine priority between faction and flag
|
||||
if (owner)
|
||||
faction = owner.GetFaction();
|
||||
|
||||
if (faction != 0)
|
||||
SetFaction(faction);
|
||||
}
|
||||
|
||||
public virtual void InitSummon()
|
||||
@@ -307,7 +309,7 @@ namespace Game.Entities
|
||||
SetReactState(ReactStates.Passive);
|
||||
|
||||
SetCreatorGUID(GetOwner().GetGUID());
|
||||
SetFaction(GetOwner().GetFaction());
|
||||
SetFaction(GetOwner().GetFaction());// TODO: Is this correct? Overwrite the use of SummonPropertiesFlags::UseSummonerFaction
|
||||
|
||||
GetOwner().SetMinion(this, true);
|
||||
}
|
||||
|
||||
@@ -217,7 +217,7 @@ namespace Game.Entities
|
||||
|
||||
Global.ScriptMgr.OnRelocate(this, _currentFrame.Node.NodeIndex, _currentFrame.Node.ContinentID, _currentFrame.Node.Loc.X, _currentFrame.Node.Loc.Y, _currentFrame.Node.Loc.Z);
|
||||
|
||||
Log.outDebug(LogFilter.Transport, "Transport {0} ({1}) moved to node {2} {3} {4} {5} {6}", GetEntry(), GetName(), _currentFrame.Node.NodeIndex, _currentFrame.Node.ContinentID,
|
||||
Log.outDebug(LogFilter.Transport, "Transport {0} ({1}) moved to node {2} {3} {4} {5} {6}", GetEntry(), GetName(), _currentFrame.Node.NodeIndex, _currentFrame.Node.ContinentID,
|
||||
_currentFrame.Node.Loc.X, _currentFrame.Node.Loc.Y, _currentFrame.Node.Loc.Z);
|
||||
|
||||
// Departure event
|
||||
@@ -418,32 +418,32 @@ namespace Game.Entities
|
||||
case SummonCategory.Wild:
|
||||
case SummonCategory.Ally:
|
||||
case SummonCategory.Unk:
|
||||
{
|
||||
switch (properties.Title)
|
||||
{
|
||||
switch (properties.Title)
|
||||
{
|
||||
case SummonTitle.Minion:
|
||||
case SummonTitle.Guardian:
|
||||
case SummonTitle.Runeblade:
|
||||
case SummonTitle.Minion:
|
||||
case SummonTitle.Guardian:
|
||||
case SummonTitle.Runeblade:
|
||||
mask = UnitTypeMask.Guardian;
|
||||
break;
|
||||
case SummonTitle.Totem:
|
||||
case SummonTitle.LightWell:
|
||||
mask = UnitTypeMask.Totem;
|
||||
break;
|
||||
case SummonTitle.Vehicle:
|
||||
case SummonTitle.Mount:
|
||||
mask = UnitTypeMask.Summon;
|
||||
break;
|
||||
case SummonTitle.Companion:
|
||||
mask = UnitTypeMask.Minion;
|
||||
break;
|
||||
default:
|
||||
if (properties.GetFlags().HasFlag(SummonPropertiesFlags.JoinSummonerSpawnGroup)) // Mirror Image, Summon Gargoyle
|
||||
mask = UnitTypeMask.Guardian;
|
||||
break;
|
||||
case SummonTitle.Totem:
|
||||
case SummonTitle.LightWell:
|
||||
mask = UnitTypeMask.Totem;
|
||||
break;
|
||||
case SummonTitle.Vehicle:
|
||||
case SummonTitle.Mount:
|
||||
mask = UnitTypeMask.Summon;
|
||||
break;
|
||||
case SummonTitle.Companion:
|
||||
mask = UnitTypeMask.Minion;
|
||||
break;
|
||||
default:
|
||||
if (properties.Flags.HasAnyFlag(SummonPropFlags.Unk10)) // Mirror Image, Summon Gargoyle
|
||||
mask = UnitTypeMask.Guardian;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
@@ -476,7 +476,11 @@ namespace Game.Entities
|
||||
if (!summon.Create(map.GenerateLowGuid(HighGuid.Creature), map, entry, new Position(x, y, z, o), null, vehId))
|
||||
return null;
|
||||
|
||||
PhasingHandler.InheritPhaseShift(summon, summoner ? (WorldObject)summoner : this);
|
||||
WorldObject phaseShiftOwner = this;
|
||||
if (summoner != null && !(properties != null && properties.GetFlags().HasFlag(SummonPropertiesFlags.IgnoreSummonerPhase)))
|
||||
phaseShiftOwner = summoner;
|
||||
|
||||
PhasingHandler.InheritPhaseShift(summon, phaseShiftOwner);
|
||||
|
||||
summon.SetCreatedBySpell(spellId);
|
||||
|
||||
@@ -674,7 +678,7 @@ namespace Game.Entities
|
||||
z = nextFrame.Node.Loc.Z,
|
||||
o = nextFrame.InitialOrientation;
|
||||
|
||||
foreach(WorldObject obj in _passengers.ToList())
|
||||
foreach (WorldObject obj in _passengers.ToList())
|
||||
{
|
||||
float destX, destY, destZ, destO;
|
||||
obj.m_movementInfo.transport.pos.GetPosition(out destX, out destY, out destZ, out destO);
|
||||
@@ -723,14 +727,14 @@ namespace Game.Entities
|
||||
switch (passenger.GetTypeId())
|
||||
{
|
||||
case TypeId.Unit:
|
||||
{
|
||||
Creature creature = passenger.ToCreature();
|
||||
GetMap().CreatureRelocation(creature, x, y, z, o, false);
|
||||
creature.GetTransportHomePosition(out x, out y, out z, out o);
|
||||
CalculatePassengerPosition(ref x, ref y, ref z, ref o);
|
||||
creature.SetHomePosition(x, y, z, o);
|
||||
break;
|
||||
}
|
||||
{
|
||||
Creature creature = passenger.ToCreature();
|
||||
GetMap().CreatureRelocation(creature, x, y, z, o, false);
|
||||
creature.GetTransportHomePosition(out x, out y, out z, out o);
|
||||
CalculatePassengerPosition(ref x, ref y, ref z, ref o);
|
||||
creature.SetHomePosition(x, y, z, o);
|
||||
break;
|
||||
}
|
||||
case TypeId.Player:
|
||||
if (passenger.IsInWorld && !passenger.ToPlayer().IsBeingTeleported())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user