From 3b4a440aa7556fbd38928a9ec7897d9e56ee0c3a Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sun, 26 Sep 2021 11:39:15 -0400 Subject: [PATCH] Core/SmartAI: Remove PauseMovement on AttackStart Port From (https://github.com/TrinityCore/TrinityCore/commit/e7f93ca96d4fb8fefa7caeddf244fdca63f6b664) --- Source/Game/AI/SmartScripts/SmartAI.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Source/Game/AI/SmartScripts/SmartAI.cs b/Source/Game/AI/SmartScripts/SmartAI.cs index 2d1adf70e..3fd037d94 100644 --- a/Source/Game/AI/SmartScripts/SmartAI.cs +++ b/Source/Game/AI/SmartScripts/SmartAI.cs @@ -645,7 +645,6 @@ namespace Game.AI if (who != null && me.Attack(who, _canAutoAttack)) { me.GetMotionMaster().Clear(MovementSlot.Active); - me.PauseMovement(); if (_canCombatMove) {