diff --git a/Source/Game/Entities/Creature/CreatureGroups.cs b/Source/Game/Entities/Creature/CreatureGroups.cs index 4b9ec8279..3beb33eb1 100644 --- a/Source/Game/Entities/Creature/CreatureGroups.cs +++ b/Source/Game/Entities/Creature/CreatureGroups.cs @@ -25,26 +25,26 @@ namespace Game.Entities { public class FormationMgr { - public static void AddCreatureToGroup(uint groupId, Creature member) + public static void AddCreatureToGroup(ulong leaderGuid, Creature member) { Map map = member.GetMap(); if (!map) return; - var creatureGroup = map.CreatureGroupHolder.LookupByKey(groupId); + var creatureGroup = map.CreatureGroupHolder.LookupByKey(leaderGuid); //Add member to an existing group if (creatureGroup != null) { - Log.outDebug(LogFilter.Unit, "Group found: {0}, inserting creature GUID: {1}, Group InstanceID {2}", groupId, member.GetGUID().ToString(), member.GetInstanceId()); + Log.outDebug(LogFilter.Unit, "Group found: {0}, inserting creature GUID: {1}, Group InstanceID {2}", leaderGuid, member.GetGUID().ToString(), member.GetInstanceId()); creatureGroup.AddMember(member); } //Create new group else { - Log.outDebug(LogFilter.Unit, "Group not found: {0}. Creating new group.", groupId); - CreatureGroup group = new CreatureGroup(groupId); - map.CreatureGroupHolder[groupId] = group; + Log.outDebug(LogFilter.Unit, "Group not found: {0}. Creating new group.", leaderGuid); + CreatureGroup group = new CreatureGroup(leaderGuid); + map.CreatureGroupHolder[leaderGuid] = group; group.AddMember(member); } } @@ -86,8 +86,8 @@ namespace Game.Entities { //Load group member data group_member = new FormationInfo(); - group_member.leaderGUID = result.Read(0); - uint memberGUID = result.Read(1); + group_member.leaderGUID = result.Read(0); + ulong memberGUID = result.Read(1); group_member.groupAI = result.Read(4); group_member.point_1 = result.Read(5); group_member.point_2 = result.Read(6); @@ -131,7 +131,7 @@ namespace Game.Entities public class FormationInfo { - public uint leaderGUID; + public ulong leaderGUID; public float follow_dist; public float follow_angle; public uint groupAI; @@ -141,7 +141,7 @@ namespace Game.Entities public class CreatureGroup { - public CreatureGroup(uint id) + public CreatureGroup(ulong id) { m_groupID = id; } @@ -273,7 +273,7 @@ namespace Game.Entities } public Creature GetLeader() { return m_leader; } - public uint GetId() { return m_groupID; } + public ulong GetId() { return m_groupID; } public bool IsEmpty() { return m_members.Empty(); } public bool IsFormed() { return m_Formed; } public bool IsLeader(Creature creature) { return m_leader == creature; } @@ -281,7 +281,7 @@ namespace Game.Entities Creature m_leader; Dictionary m_members = new Dictionary(); - uint m_groupID; + ulong m_groupID; bool m_Formed; } } diff --git a/Source/Game/Maps/Map.cs b/Source/Game/Maps/Map.cs index 8d7d393fe..903881b00 100644 --- a/Source/Game/Maps/Map.cs +++ b/Source/Game/Maps/Map.cs @@ -5080,7 +5080,7 @@ namespace Game.Maps BitSet i_gridFileExists = new BitSet(MapConst.MaxGrids * MapConst.MaxGrids); // cache what grids are available for this map (not including parent/child maps) BitSet marked_cells = new BitSet(MapConst.TotalCellsPerMap * MapConst.TotalCellsPerMap); - public Dictionary CreatureGroupHolder = new Dictionary(); + public Dictionary CreatureGroupHolder = new Dictionary(); internal uint i_InstanceId; long i_gridExpiry; List i_objects = new List();