Fixes creature movement.
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@@ -1143,7 +1143,7 @@ namespace Game.Entities
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if (HasSpellFocus())
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if (HasSpellFocus())
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return true;
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return true;
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if (!HasUnitState(UnitState.Casting))
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if (HasUnitState(UnitState.Casting))
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return true;
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return true;
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return false;
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return false;
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