Core/Player: Keep shared quests through map changes instead of getting stuck in busy state

Port From (https://github.com/TrinityCore/TrinityCore/commit/c12ee97f122acfd77bd81cf178a77d5054c312b6)
This commit is contained in:
hondacrx
2020-07-24 14:55:22 -04:00
parent 0480e5c4d0
commit 3c054eb054
5 changed files with 39 additions and 27 deletions
+1 -1
View File
@@ -429,7 +429,7 @@ namespace Game.Misc
}
packet.QuestGiverGUID = npcGUID;
packet.InformUnit = _session.GetPlayer().GetDivider();
packet.InformUnit = _session.GetPlayer().GetPlayerSharingQuest();
packet.QuestID = quest.Id;
packet.PortraitGiver = quest.QuestGiverPortrait;
packet.PortraitGiverMount = quest.QuestGiverPortraitMount;