Core/Player: Keep shared quests through map changes instead of getting stuck in busy state
Port From (https://github.com/TrinityCore/TrinityCore/commit/c12ee97f122acfd77bd81cf178a77d5054c312b6)
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@@ -429,7 +429,7 @@ namespace Game.Misc
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}
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packet.QuestGiverGUID = npcGUID;
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packet.InformUnit = _session.GetPlayer().GetDivider();
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packet.InformUnit = _session.GetPlayer().GetPlayerSharingQuest();
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packet.QuestID = quest.Id;
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packet.PortraitGiver = quest.QuestGiverPortrait;
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packet.PortraitGiverMount = quest.QuestGiverPortraitMount;
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