Core/Player: Keep shared quests through map changes instead of getting stuck in busy state

Port From (https://github.com/TrinityCore/TrinityCore/commit/c12ee97f122acfd77bd81cf178a77d5054c312b6)
This commit is contained in:
hondacrx
2020-07-24 14:55:22 -04:00
parent 0480e5c4d0
commit 3c054eb054
5 changed files with 39 additions and 27 deletions
+2 -1
View File
@@ -252,7 +252,8 @@ namespace Game.Entities
uint m_PlayedTimeLevel;
Dictionary<byte, ActionButton> m_actionButtons = new Dictionary<byte, ActionButton>();
ObjectGuid m_divider;
ObjectGuid m_playerSharingQuest;
uint m_sharedQuestId;
uint m_ingametime;
PlayerCommandStates _activeCheats;