Core/Player: Keep shared quests through map changes instead of getting stuck in busy state
Port From (https://github.com/TrinityCore/TrinityCore/commit/c12ee97f122acfd77bd81cf178a77d5054c312b6)
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@@ -252,7 +252,8 @@ namespace Game.Entities
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uint m_PlayedTimeLevel;
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Dictionary<byte, ActionButton> m_actionButtons = new Dictionary<byte, ActionButton>();
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ObjectGuid m_divider;
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ObjectGuid m_playerSharingQuest;
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uint m_sharedQuestId;
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uint m_ingametime;
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PlayerCommandStates _activeCheats;
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