Core/Movement: Defined and implemented new spline flag - JumpOrientationFixed

Port From (https://github.com/TrinityCore/TrinityCore/commit/bd9fb4a56303e2bd8046e77d425250b9757aa74c)
This commit is contained in:
Hondacrx
2024-08-31 17:16:04 -04:00
parent fe450f82ab
commit 3c6b3bd455
6 changed files with 18 additions and 14 deletions
+1 -1
View File
@@ -159,7 +159,7 @@ namespace Game.Movement
}
else
{
if (!splineflags.HasFlag(MoveSplineFlagEnum.OrientationFixed | MoveSplineFlagEnum.Falling | MoveSplineFlagEnum.Unknown_0x8))
if (!splineflags.HasFlag(MoveSplineFlagEnum.OrientationFixed | MoveSplineFlagEnum.Falling | MoveSplineFlagEnum.JumpOrientationFixed))
{
Vector3 hermite;
spline.Evaluate_Derivative(point_Idx, u, out hermite);