Core/Movement: Defined and implemented new spline flag - JumpOrientationFixed
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd9fb4a56303e2bd8046e77d425250b9757aa74c)
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@@ -159,7 +159,7 @@ namespace Game.Movement
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}
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else
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{
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if (!splineflags.HasFlag(MoveSplineFlagEnum.OrientationFixed | MoveSplineFlagEnum.Falling | MoveSplineFlagEnum.Unknown_0x8))
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if (!splineflags.HasFlag(MoveSplineFlagEnum.OrientationFixed | MoveSplineFlagEnum.Falling | MoveSplineFlagEnum.JumpOrientationFixed))
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{
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Vector3 hermite;
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spline.Evaluate_Derivative(point_Idx, u, out hermite);
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