Core/Corpses: Fixed client crashes with player corpses

Port From (https://github.com/TrinityCore/TrinityCore/commit/93f2affbf2f70c619cdc41b073dd19827df20448)
This commit is contained in:
hondacrx
2020-12-14 14:21:59 -05:00
parent 0cc9c05093
commit 3ca0947881
7 changed files with 43 additions and 33 deletions
@@ -5189,9 +5189,9 @@ namespace Game.Entities
public UpdateField<ObjectGuid> PartyGUID = new UpdateField<ObjectGuid>(0, 4);
public UpdateField<ObjectGuid> GuildGUID = new UpdateField<ObjectGuid>(0, 5);
public UpdateField<uint> DisplayID = new UpdateField<uint>(0, 6);
public UpdateField<byte> Unused = new UpdateField<byte>(0, 7);
public UpdateField<byte> RaceID = new UpdateField<byte>(0, 8);
public UpdateField<byte> Sex = new UpdateField<byte>(0, 9);
public UpdateField<byte> RaceID = new UpdateField<byte>(0, 7);
public UpdateField<byte> Sex = new UpdateField<byte>(0, 8);
public UpdateField<byte> Class = new UpdateField<byte>(0, 9);
public UpdateField<uint> Flags = new UpdateField<uint>(0, 10);
public UpdateField<int> FactionTemplate = new UpdateField<int>(0, 11);
public UpdateField<uint> StateSpellVisualKitID = new UpdateField<uint>(0, 12);
@@ -5210,9 +5210,9 @@ namespace Game.Entities
{
data.WriteUInt32(Items[i]);
}
data.WriteUInt8(Unused);
data.WriteUInt8(RaceID);
data.WriteUInt8(Sex);
data.WriteUInt8(Class);
data.WriteInt32(Customizations.Size());
data.WriteUInt32(Flags);
data.WriteInt32(FactionTemplate);
@@ -5280,15 +5280,15 @@ namespace Game.Entities
}
if (changesMask[7])
{
data.WriteUInt8(Unused);
data.WriteUInt8(RaceID);
}
if (changesMask[8])
{
data.WriteUInt8(RaceID);
data.WriteUInt8(Sex);
}
if (changesMask[9])
{
data.WriteUInt8(Sex);
data.WriteUInt8(Class);
}
if (changesMask[10])
{
@@ -5323,9 +5323,9 @@ namespace Game.Entities
ClearChangesMask(PartyGUID);
ClearChangesMask(GuildGUID);
ClearChangesMask(DisplayID);
ClearChangesMask(Unused);
ClearChangesMask(RaceID);
ClearChangesMask(Sex);
ClearChangesMask(Class);
ClearChangesMask(Flags);
ClearChangesMask(FactionTemplate);
ClearChangesMask(StateSpellVisualKitID);