Core/Corpses: Fixed client crashes with player corpses
Port From (https://github.com/TrinityCore/TrinityCore/commit/93f2affbf2f70c619cdc41b073dd19827df20448)
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@@ -4406,8 +4406,9 @@ namespace Game.Entities
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if (HasPvpFlag(UnitPVPStateFlags.FFAPvp))
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flags |= CorpseFlags.FFAPvP;
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corpse.SetRace(GetRace());
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corpse.SetSex(GetNativeSex());
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corpse.SetRace((byte)GetRace());
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corpse.SetSex((byte)GetNativeSex());
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corpse.SetClass((byte)GetClass());
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corpse.SetCustomizations(m_playerData.Customizations);
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corpse.SetFlags(flags);
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corpse.SetDisplayId(GetNativeDisplayId());
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