Core/Misc: Define / rename attributes and flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/e72264cfbd4b3bd925a634d99ab1717a1c0a6b91)
This commit is contained in:
hondacrx
2022-05-26 16:25:16 -04:00
parent 0b1cde8396
commit 3cacc1ff68
8 changed files with 53 additions and 53 deletions
+2 -2
View File
@@ -5508,11 +5508,11 @@ namespace Game.Entities
return null;
// Deathstate checks
if (!IsAlive() && !Convert.ToBoolean(creature.GetCreatureTemplate().TypeFlags & CreatureTypeFlags.GhostVisible))
if (!IsAlive() && !Convert.ToBoolean(creature.GetCreatureTemplate().TypeFlags & CreatureTypeFlags.VisibleToGhosts))
return null;
// alive or spirit healer
if (!creature.IsAlive() && !Convert.ToBoolean(creature.GetCreatureTemplate().TypeFlags & CreatureTypeFlags.CanInteractWhileDead))
if (!creature.IsAlive() && !Convert.ToBoolean(creature.GetCreatureTemplate().TypeFlags & CreatureTypeFlags.InteractWhileDead))
return null;
// appropriate npc type