Core/Misc: Define / rename attributes and flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/e72264cfbd4b3bd925a634d99ab1717a1c0a6b91)
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@@ -5508,11 +5508,11 @@ namespace Game.Entities
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return null;
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// Deathstate checks
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if (!IsAlive() && !Convert.ToBoolean(creature.GetCreatureTemplate().TypeFlags & CreatureTypeFlags.GhostVisible))
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if (!IsAlive() && !Convert.ToBoolean(creature.GetCreatureTemplate().TypeFlags & CreatureTypeFlags.VisibleToGhosts))
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return null;
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// alive or spirit healer
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if (!creature.IsAlive() && !Convert.ToBoolean(creature.GetCreatureTemplate().TypeFlags & CreatureTypeFlags.CanInteractWhileDead))
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if (!creature.IsAlive() && !Convert.ToBoolean(creature.GetCreatureTemplate().TypeFlags & CreatureTypeFlags.InteractWhileDead))
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return null;
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// appropriate npc type
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